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  • Merpeople Group, Organized, Intelligent, Cautious, Hoarder
    Spear (b[2d10+2] damage) 6 HP 3 armor
    Close
    Special Qualities: Breath underwater

    It lives under the sea in Poseidon's Realm, but when humans encroach on their territory they tend to drive them away. Instinct: Protect their territory

    • Strike
    • Call for help
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  • Virus Incarnate Group, Large, Stealthy, Devious, Hoarder, Construct, Amorphous
    chew with mandibles (d4 damage) 13 HP 4 armor
    Special Qualities: download on to humans, To destroy Technology

    Instinct: To destroy all forms of technology

    • Download onto human anatomy
    • infiltrate in disguise
    • Immune to advanced technology
    Tweet
  • Siren Solitary, Magical, Stealthy, Devious, Intelligent, Hoarder
    Claws (d8 damage 1 piercing) 12 HP 4 armor
    Close

    A siren claims an island, and attempts to lure sailors in for her amusement. Capricious in nature, she has no qualms about turning undesirables to stone, or shredding them with her claws if need be. Those she likes she keeps magically bound to the island for decades. Instinct: to lure

    • Sing a hard to resist song from afar
    • Charm someone into coming closer
    • Turn a foe to stone
    • Lure someone in for temporary company
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  • Sand Ray Solitary, Large, Stealthy
    Throwspike (d10 damage 1 piercing) 16 HP 1 armor
    Far
    Special Qualities: fly a short duration

    Instinct: Lurking and waiting for prey

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • 9 Horde, Small
      Sharp teeth. (d6 damage 1 piercing) 5 HP 1 armor
      Close

      Instinct: To consume.

      • Bites through armor.
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet
    • Solitary, Magical, Divine, Intelligent, Cautious, Hoarder, Planar, Construct, Amorphous
      (b[2d10+2] damage) 21 HP 6 armor
      Close, Ignores Armor
      Special Qualities:

      Instinct:

      Tweet
    • Solitary, Huge, Magical, Divine, Intelligent, Planar, Construct, Terrifying, Amorphous
      (b[2d12+9] damage 3 piercing) 33 HP 7 armor
      Reach, Forceful, Ignores Armor, Near, Far
      Special Qualities: ,

      Instinct:

      Tweet
    • Solitary, Magical, Divine, Planar
      (b[2d12] damage 1 piercing) 22 HP 4 armor
      Close, Reach, Ignores Armor, Near

      Instinct:

      Tweet
    • Twiglings Horde, Small, Stealthy, Organized, Amorphous
      Claw and Clobber (d6 damage) 10 HP 3 armor
      Close, Near

      Twiglings are creatures made of dirt, rocks, clay, and plant life. They are cobbled together and given life by druids as guardians of sacred places. They are not normally intelligent and follow their creator's intended purpose as best they can. Instinct: To serve their master's will

      • Swarm
      • Natural Camouflage
      • Splice into two
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    • Akul'Tarash Solitary, Huge, Magical, Divine, Intelligent, Hoarder, Planar, Terrifying
      Punch/ spell (b[2d12+9] damage 1 piercing) 24 HP 4 armor
      Reach, Forceful, Ignores Armor, Far
      Special Qualities:

      Instinct: to protect its trasure and to destroy anyone who tries to claim it

      • Heavy melee hits, with dark magic spells
      • Darkness blast - surrounds the room in darkness
      Tweet
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