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  • Green Slime Mould Solitary, Devious, Amorphous
    Dissolving slime (d8 damage) 19 HP 1 armor
    Close
    Special Qualities: Cannot be harmed by normal weapons

    Instinct: Ooze about looking for food

    • Dissolve and consume
    • Corrode and pit equipment
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  • Big Smile Jabbari Solitary, Organized, Intelligent, Hoarder
    (b[2d10+2] damage) 12 HP 2 armor
    Close, Forceful, Near

    Big Smile Jabbari leads the bandits of Alruhaa Alshaytan. Instinct: Steal anything he can

    • Smash you in the face
    • Call up reinforcements
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  • Clockwork Fencer Group, Construct
    Pierce with inhuman precision (b[2d8] damage 2 piercing) 10 HP 2 armor
    Close
    Special Qualities: Metal, Clockwork

    Instinct: Destroy all Intruders! *click* Defend the domain!

    • Pierce with inhuman precision
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  • Vengeful Horde Solitary, Large, Intelligent, Cautious
    All sorts of weapons and claws (d6 damage 1 piercing) 18 HP 2 armor
    Close, Near

    A chaotic mass of vile creatures of all sorts, a goblin here, a ratling there, kobold, gnoll, you name it, perhaps even an orc or ogre - united only by their desire to see you dead. What did you do to piss them off? Whenever it takes damage, remove one of its tags, ranges, or armor - the creature contributing it to the group has been slain. Instinct: Hunt and kill you

    • Clamour and challenge
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Infected Creature Solitary, Tiny to Large, Terrifying
    Bite or Claw (1d4-2 - 1d10 damage) 14 HP 0 armor
    Hand
    Special Qualities: Covered in oil, maggots, ooze, or other form of obvious infection

    May it be a dog, cat, boar, wolf, bird or other, one thing is obvious. Something isn't right about it. Whatever infection it has, it wants to spread it. They attack without abandon and will not relent until slain. The real danger of this beast is its infectious nature. Instinct: To Spread Infection

    • Spread Infection
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Weaver in the Darkness Solitary, Small, Magical, Stealthy, Planar, Amorphous
    Consume life (d12 damage) 15 HP 0
    Close, Near
    Special Qualities: Amorphous, Undead, Harmed only by magic or magic weapons

    "A coldly shining, hueless globe, round as a puffball and large as a human head, had risen from the fissure and was hovering above it like a mimic moon. The thing oscillated with a slight but ceaseless vibratory motion. From it, as if caused by this vibration, the heavy humming poured, and the light fell in ever-trembling waves.It seemed that the light and sound were woven upon the senses... like some Lethean spell." -Clark Ashton Smith (Custom Move: When first gaze upon the Weaver, ROLL+INT. On a 10+, you ignore its enthralling enchantment! On a 7-9,: You take -1 ongoing while distracted by its siren lights and song. On a 6-, you're transformed into a living immobile statue as long as the Weaver is present.) Instinct: Drain Life

    • Enthrall Victims
    • Charm bystanders
    • Weaves illusions
    • Consume corpses
    • Haunts tombs and crypts
    • Based on Clark Ashton Smith's "Weaver in the Vault"
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Priestess of Ithar-Cre Solitary, Magical, Intelligent
    Illuvian Spear (d10+2 damage) 12 HP 4 armor
    Close, Ignores Armor, Far

    Priestesses of Ithar-Cre are rare. They spend hundreds of years in fleeting attempts to contact their God-King, but from these moments they gain great power. Their mastery over Death has been noted, as one priestess returned 3 times from the clutches. Instinct: To defeat the Realm of Man

    • Life Sap: Gains 1/2 HP taken
    • Corruption Blast: b[1d12+3] Damage AOE
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  • Wisp Corpse Horde, Organized
    Ruined Armaments (d6+2 damage) 3 HP 1 armor
    Close

    Instinct: To act out it's violent death on others.

    • Inhabits the bodies of recently dead soldiers.
    • Taker's Horn: Calls upon others to battle
    • Terrify
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Baloth Solitary, Huge, Terrifying
    Enormous teeth and claws (d12+7 damage) 24 HP 1 armor
    Reach, Forceful, Near
    Special Qualities: Too fast for its size

    A gargantuan quadrupedic beast with thick leathery hide, a mouthful of sharp teeth, and thick clawed paws that seem monstrously oversized - even compared to the rest of its hulking body. It's as fast, as heavy, and as catastrophic as a derailed freight train - it's just a lot more territorial, and it tends to get back up again when it falls over. Instinct: to crush all challengers

    • Crush smaller creatures
    • Be a living wrecking ball
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dragon Beetle Group, Small
    A burst of fire (d8+2 damage) 6 HP 2 armor
    Close, Near
    Special Qualities: Fire Immunity

    This giant beetle is covered in translucent chitin; a bright orange liquid glows like an ember from within. It smells of sulfur, and occasionally breathes smoke. Instinct: to turn everything to ash

    • Spray flaming death at foes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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