-
Troll Abomination Group, Large, Construct, Terrifying Claws (d8+4 damage) 18 HP 1 armor Forceful, Reach, Near Special Qualities: Undead, Regeneration, Controlled Standing 9' tall, this collection of parts once may have been a troll, but through the use of surgery and sorcery it has been "improved" upon to give it more strength and unending obedience to its master. It has pale pink skin that is covered in swaths of scar tissue, it's head has been maimed to give it an unthinking obedience, a 6" obelus juts out at a crude angle. Instinct: Consume
- Rip and Rend
-
Sahaugin Horde, Intelligent, Hoarder Harpoon Launcher (d6 damage 3 piercing) 3 HP 2 armor Close, Near Special Qualities: Can communicate with sharks Sahaugin are piscoid humanoids from the sea. Strictly carnivorous, they are a people of hunters. All of them have a weak spark of druidic magic, allowing them to communicate with sharks, which they train to serve a role akin to dogs in human society. When harmed they go into a frenzy, losing a point of armour but gaining +2 damage. Instinct: To defend their homes
- Go into a frenzy
-
Sea Cat Horde, Large Raking claws (d6+3 damage 1 piercing) 7 HP 1 armor Special Qualities: Can hold its breath for a long time Sea cats are mammalian predators of the sea, named after the cat like features they possess. They are also known as sea lions, sea tigers and sea leopards, depending on their markings or lack thereof. They primarily eat fish and crabs, but will also band together to take down larger fare. Instinct: To eat
- Ambush from water
-
Agent of Ga SkeeNa Solitary, Divine, Intelligent, Planar Savage Hooked Knives (d8+2 damage) Piercing 1 14 HP 1 armor Close Special Qualities: Flay through contagion. If he has something significant of yours he can cause damage from anywhere The Agent was once an Orc or Goblin (modify slightly if a goblin). Upon reaching the afterlife some are sent back as avatars of one of The Seven "Thes" the entities that embody the principles of Goblinoid life. The Devourer (eat), The Reviler (hate), The Taker (greed), The Flayer (pain), The Destroyer (destruction), The Beast (animality), The Terror (fear). Each are basically unkillable and will return after death. Instinct: Cause pain in the name of his Patron
- Make them Bleed (cause scarred or weak debility)
- Fall to Return
- Call the Bindings, Magical chains appear and attack/hold a target.
-
Froggart Group, Large, Organized Long poisonous tongue (2d8 damage 1 piercing) 10 HP Reach, Near Special Qualities: Sticks to most surfaces, Sweats contact poison (1d4 damage) A Froggart hunts any living creature smaller than itself by staying high and striking from above, trying to swallow its prey whole, if possible. Once swallowed, it has to hold still to digest its meal for a moment or two. Once it's eaten its fill, it retreats to hibernate for several weeks. If it's wounded, it retreats and regenerates by sweating slime for external injuries or foaming slime at its mouth for internal injuries. If it considers itself in mortal danger, it will call for its mate, which is never far away. Instinct: To Devour
- Swallow Whole & Digest
- Retreat and Regenerate
- Summon Mate
-
Ostgaloa Solitary, Huge, Magical, Cautious, Planar Bone-covered Tentacles (b[2d12+7] damage) 28 HP 7 armor Reach, Forceful, Near Summoned from the underworld, Ostgaloa is an unliving cephalopod-like monster who collects and manipulates the bones it comes in contact with. It uses them both as weapons and armor, making its body nearly impenetrable. Its movements are unpredictable as most of its body lies in another realm. It seemingly moves beneath the surface, but in reality it pulls parts of itself into this realm. This is not an ordinary creature and cannot be destroyed with ordinary means, but whenever it uses its Paralyzing Gaze, it exposes itself in some way or another. Instinct: To consume the living
- Move freely between realms
- Use tentacles to crush the living
- Entropic Beam
- Paralyzing Gaze
-
Root Thing Group Constricting root strands (d8 damage) 10 HP 0 armor Close, Near Special Qualities: Hunts by scent alone Root Things are the animated progeny of the sentient tree Old Father Blackroot. They drag their victims under the earth to be digested at their leisure. The remains of the victims decompose and provide nutrients for the Father. Instinct: to pull beneath
- Unearth itself from the soil
- Immobilize victim and pull them underground
- Exude digestive juices
-
Queen Nora Solitary, Magical, Devious, Organized, Intelligent, Hoarder Wound inflicting sorcery (d8 damage) 16 HP 4 armor Close, Ignores Armor, Near Nora was once the wife of a famous military hero. He placed her in stasis when she suffered terminal wounds in a bloody conflict. She was raised with the help of ancient necromantic spells, but something attached itself to her during the process. She is possessed by an evil spirit of one of the Olde Kings, and seeks to restore herself to power. Instinct: to subjugate the inferiors
- Charm someone with a gaze
- Grasp her fist tight and suffocate an enemy at range
- Peer into a soul and detect their alignment
- Command ensorcelled thralls