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Venomancer Xindao Solitary, Stealthy, Magical, Devious, Organized, Intelligent, Hoarder Acid spray (w[2d8] damage) 12 HP 0 armor Close, Ignores Armor, Near Special Qualities: Masterful protection to toxins and acids Witches and warlocks are rarely as bad and dangerous as people make them out to be. Their magic, at it's core, comes naturally from the land and thus they are forced to live in harmony with it. When things do go wrong is when they no longer care for their world. When they have nothing else to lose and they act with singular purpose. That is when the peoples superstitious fears become justified. That is when the land begins to wither and die. Instinct: Drain all of life
- Poison, corrode, or taint surroundings
- Clear an escape path overlooked by his foes
- Drain something weak or defenseless of its last strength
- Cripple with toxins
- Call forth vermin for aid
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Blightbringer Centipede Solitary, Large, Terrifying Drilling bite (d10+4 damage 3 piercing) 20 HP 3 armor Forceful Special Qualities: A thousand strong chithinous legs Some creatures shouldn't exist in our world. They could not survive on their own, and they actively destroy the landscape they thrive in. They feed on creatures, and spew up what they can't digest, lowering both the animal population as well as the amount of plantlife. It leaves a trail of hollowed out beasts in it's wake, and if you ever happen to find one, you can choose to flee like a coward or give your life to try and rid this land of another one of these vile creatures. Instinct: Overconsume
- Hold someone in a crushing grip
- Spew a toxin when overfed
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Harlequin Jester Solitary, Stealthy, Intelligent Hammer Slam (d10+2 damage 1 piercing) 16 HP 0 armor Close, Forceful, Far She is an incredibly strong but fast woman who is most definitely insane. While she can pretty much function in society without too much problem, you do not want to be her opponent because she will bring the hammer down on you, literally. Instinct: She wants to hurt people, or at least play tricks on them
- Swings a giant hammer around, though usually randomly.
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Blue Slime Mould Solitary, Large, Intelligent, Hoarder, Amorphous Horrible visions in the mind (d10 damage) 23 HP 5 armor Ignores Armor, Far Special Qualities: Mesmerizing lights and colors Instinct: Draw in prey for quiet digestion
- Entice you with its wonderful smells and colours
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Yellow Slime Mould Solitary, Stealthy, Hoarder, Terrifying Whipping acid tendrils (b[2d10+2] damage) 12 HP 1 armor Close, Near Special Qualities: Splash acid in eyes and face Instinct: Suck prey in for digestion
- Drag you about with its tendrils
- Can hide in nooks and crannies
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Green Slime Mould Solitary, Devious, Amorphous Dissolving slime (d8 damage) 19 HP 1 armor Close Special Qualities: Cannot be harmed by normal weapons Instinct: Ooze about looking for food
- Dissolve and consume
- Corrode and pit equipment
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Big Smile Jabbari Solitary, Organized, Intelligent, Hoarder (b[2d10+2] damage) 12 HP 2 armor Close, Forceful, Near Big Smile Jabbari leads the bandits of Alruhaa Alshaytan. Instinct: Steal anything he can
- Smash you in the face
- Call up reinforcements
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Clockwork Fencer Group, Construct Pierce with inhuman precision (b[2d8] damage 2 piercing) 10 HP 2 armor Close Special Qualities: Metal, Clockwork Instinct: Destroy all Intruders! *click* Defend the domain!
- Pierce with inhuman precision
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Vengeful Horde Solitary, Large, Intelligent, Cautious All sorts of weapons and claws (d6 damage 1 piercing) 18 HP 2 armor Close, Near A chaotic mass of vile creatures of all sorts, a goblin here, a ratling there, kobold, gnoll, you name it, perhaps even an orc or ogre - united only by their desire to see you dead. What did you do to piss them off? Whenever it takes damage, remove one of its tags, ranges, or armor - the creature contributing it to the group has been slain. Instinct: Hunt and kill you
- Clamour and challenge