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  • Barker Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • Annoying sounds
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  • Barker Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • Annoying sounds
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  • Mouth Eye Group, Disgusting
    Slurping bite (d8 damage) 6 HP 0 armor
    Close
    Special Qualities: A giant eye prodtruding from the end of its tongue

    Though terrifying in appearance, the humanoid 'Mouth-Eyes' are weaker than the average human, and not nearly as intelligent. They are often found in small groups near sites of magical corruption, and what they lack in physical skill, they make up for with a knack for spotting potential snacks, and a ravening hunger for flesh, human or animal. Instinct: to defile

    • Eat with its giant mouth-head
    • Dribble caustic goo
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rock-Paper-Scissors Golem Solitary, Huge
    Massive Blade (d10+5 damage) 20 HP 3 armor
    Reach

    This golem appears once you solve the blade-scroll-stone puzzle. It enforces the logic of the game as if it is all it knows. If it sees that you are using a blade, it tries to crush you. If you use scrolls (spells), they swipe you with a blade. If you throw rocks at it (for some reason?) it will have no defense because it had already used it's scroll, and it keels over, allowing anyone to kill it. Instinct: to enforce

    • Follow Game Logic
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  • The Doppleganger White Dragon Solitary, Huge, Magical, Intelligent, Hoarder
    Dragon's Breath (d12+3 damage) 24 HP 5 armor
    Reach, Ignores Armor, Far

    This ancient being is tired of the division of the world, and sets out to unify all into one under his fierce reign. Using his mimic abilities, he has disguised as a man on the darker side of politics known as the White Suit due to how he could easily be a scape-goat when people realize what is going on. In order to do this, after the heroes stopped taking quests from the White Suit, the dragon initiated Plan B where he kidnapped the real White Suit and stowed him away to take his place for everyone else. Using the new group powers he stole from the White Suit, he believes that his victory is guaranteed. Instinct: to conquer

    • Steal another's form
    • Doppleganger(Copy another's Form), Cloudkill, Dominate, Soul Gem(Interrogation)
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  • Zombie Cattle Dog Group, Small, Construct
    Bite (d8 damage) 14 HP 0 armor
    Close
    Special Qualities: Follow orders, protect the heard

    It was a dog. It's dead now. Yet, it still follows the directions of its master to protect and guide the master's herd of cattle. Instinct: Attack anything that gets too close to the herd

    • Keep the cattle safe
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  • Queen of Decay Solitary, Large, Stealthy, Magical, Intelligent, Hoarder, Amorphous
    Leeching tentacles (d12 damage) 23 HP 2 armor
    Near

    The people of Marrasmeri speak in whispers of the Queen of Decay, Loviatar, that dwells in darkness. Spawned in the iron cauldron that brought the diseases upon the world the Queen is a living epitome of mould and corruption; ever present, ever hungry. Wrapped in tattered robes her putrid flesh reeks and festers - and grows. So do not make a comment about her size. Instinct: to reach true immortality

    • Call forth the decaying hordes
    • Make false promises
    • Perform a sickening ritual of corruption
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  • Moss Skeleton Horde, Devious, Amorphous
    Rusty weapon (d4 damage) 10 HP 1 armor
    Close

    Shambling bones tied together by the fungi that wants to spread. Instinct: to spread the fungus

    • Shamble mindlessly towards the living
    • Infect with Creeping Doom
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  • Water elemental Solitary, Large
    water gayser (d8+2 damage) 20 HP 0 armor
    Forceful, Reach, Near
    Special Qualities: liquid form

    Water animated by the Graal's curse. Can liquify itself to change form in a blink of an eye. Instinct: to protect the sacred waters

    • choke smn with water
    • change form
    • animate corpse with water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Slurg Horde, Tiny
    Bite (w[2d4-2] damage) 3 HP 0 armor
    Hand

    Slurgs are one of the oddest creatures you will ever encounter. A sort of slug, they don't really eat, they don't have much meat on them, and they most certainly don't hurt anyone. In fact, they're not really good for anything... except, that is, they make a really loud noise when they get squished or stepped on. It's not quite a "pop", and it's not really a "squirt". It's more like a "splat". Yeah, definitely a "splat". Instinct: to wander

    • Make noise
    • Get in the way
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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