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Mouth Eye Group, Disgusting Slurping bite (d8 damage) 6 HP 0 armor Close Special Qualities: A giant eye prodtruding from the end of its tongue Though terrifying in appearance, the humanoid 'Mouth-Eyes' are weaker than the average human, and not nearly as intelligent. They are often found in small groups near sites of magical corruption, and what they lack in physical skill, they make up for with a knack for spotting potential snacks, and a ravening hunger for flesh, human or animal. Instinct: to defile
- Eat with its giant mouth-head
- Dribble caustic goo
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Rock-Paper-Scissors Golem Solitary, Huge Massive Blade (d10+5 damage) 20 HP 3 armor Reach This golem appears once you solve the blade-scroll-stone puzzle. It enforces the logic of the game as if it is all it knows. If it sees that you are using a blade, it tries to crush you. If you use scrolls (spells), they swipe you with a blade. If you throw rocks at it (for some reason?) it will have no defense because it had already used it's scroll, and it keels over, allowing anyone to kill it. Instinct: to enforce
- Follow Game Logic
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The Doppleganger White Dragon Solitary, Huge, Magical, Intelligent, Hoarder Dragon's Breath (d12+3 damage) 24 HP 5 armor Reach, Ignores Armor, Far This ancient being is tired of the division of the world, and sets out to unify all into one under his fierce reign. Using his mimic abilities, he has disguised as a man on the darker side of politics known as the White Suit due to how he could easily be a scape-goat when people realize what is going on. In order to do this, after the heroes stopped taking quests from the White Suit, the dragon initiated Plan B where he kidnapped the real White Suit and stowed him away to take his place for everyone else. Using the new group powers he stole from the White Suit, he believes that his victory is guaranteed. Instinct: to conquer
- Steal another's form
- Doppleganger(Copy another's Form), Cloudkill, Dominate, Soul Gem(Interrogation)
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Zombie Cattle Dog Group, Small, Construct Bite (d8 damage) 14 HP 0 armor Close Special Qualities: Follow orders, protect the heard It was a dog. It's dead now. Yet, it still follows the directions of its master to protect and guide the master's herd of cattle. Instinct: Attack anything that gets too close to the herd
- Keep the cattle safe
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Queen of Decay Solitary, Large, Stealthy, Magical, Intelligent, Hoarder, Amorphous Leeching tentacles (d12 damage) 23 HP 2 armor Near The people of Marrasmeri speak in whispers of the Queen of Decay, Loviatar, that dwells in darkness. Spawned in the iron cauldron that brought the diseases upon the world the Queen is a living epitome of mould and corruption; ever present, ever hungry. Wrapped in tattered robes her putrid flesh reeks and festers - and grows. So do not make a comment about her size. Instinct: to reach true immortality
- Call forth the decaying hordes
- Make false promises
- Perform a sickening ritual of corruption
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Moss Skeleton Horde, Devious, Amorphous Rusty weapon (d4 damage) 10 HP 1 armor Close Shambling bones tied together by the fungi that wants to spread. Instinct: to spread the fungus
- Shamble mindlessly towards the living
- Infect with Creeping Doom
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Water elemental Solitary, Large water gayser (d8+2 damage) 20 HP 0 armor Forceful, Reach, Near Special Qualities: liquid form Water animated by the Graal's curse. Can liquify itself to change form in a blink of an eye. Instinct: to protect the sacred waters
- choke smn with water
- change form
- animate corpse with water
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Slurg Horde, Tiny Bite (w[2d4-2] damage) 3 HP 0 armor Hand Slurgs are one of the oddest creatures you will ever encounter. A sort of slug, they don't really eat, they don't have much meat on them, and they most certainly don't hurt anyone. In fact, they're not really good for anything... except, that is, they make a really loud noise when they get squished or stepped on. It's not quite a "pop", and it's not really a "squirt". It's more like a "splat". Yeah, definitely a "splat". Instinct: to wander
- Make noise
- Get in the way