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Mannequin Group, Construct, Terrifying, Amorphous Simple farm equipment (d6 damage) 17 HP 1 armor Close Special Qualities: Inflammable A doll of straw tar and burlap, animated with the soul of someone killed in a horrendous death-ritual, mannequins serve their malignant masters unwaveringly, but crave death. Speaking in a hoarse rasp, a mannequin will thank its assailant when felled. Instinct: To serve the master that created it.
- Mimics Humanity.
- May curse on touch.
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Pride Solitary, Intelligent, Cautious Katanas (b[2d12] damage 2 piercing) 82 HP 3 armor Close, Near Long silver hair and a samurai kimono adorns this legendary warrior,With a katana in each hand and 49 in each of his giant sheaths he fights with all 100 swords, he throws all of his swords into the air at once and they all stick into the ground creating the perfect battleground for his unique fighting style. Instinct: To test his limits
- 100 sword attack
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Bone Marrow Worm Horde, Tiny, Devious Bite (d4-2 damage) 1 HP 0 armor Hand, Ignores Armor Special Qualities: Live within host Bone marrow worms are small parasites that look like a mixture between some sort of twisted insect and an inch worm, with a sharp thorny protrusion on their head. They have six sharp pointed legs which they use to grasp onto their target, and then burrow themselves headfirst into its flesh. Once they have started burrowing into the flesh of their host, they lift their scales which creates tiny barbs that make removing them extremely difficult and painful. Once the bone marrow worm finds a suitable bone it will begin boring into it with its sharp head spike. This may take hours or even days and is excruciating. Once inside it will begin laying eggs which hatch within 3 days. The parasites will continue to breed, devour, and consume until the host is dead, at which time they remove themselves from the host body and go in search of another. Instinct: To invade, breed, feast, and infest
- Attach themselves to a host
- Burrow into the host's flesh and bone
- Breed and devour
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Corrupt Vaxt Group, Large, Divine, Hoarder, Amorphous (d8+2 damage 1 piercing) 23 HP 1 armor Forceful, Reach, Near, Far Special Qualities: is body is complexity Instinct: Kill others.
- Entangle Others
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Grand Ghillie Solitary, Large, Stealthy, Intelligent, Cautious Serrated Tibia (b[2d10]+2 damage) 16 HP 2 armor Reach Special Qualities: Camouflage 'growths', Heightened reflexes They are large mantis-like creatures, with gnarled limbs mimicing plant growth. They blend in with vegetation, appearing as tree branches or shurbs, only to strike and snatch up its prey. They are cunning things, gladly waiting for hours for an opportunate distraction before launching their attack. Instinct: to feed
- Snatch up someone
- Observe and bide its time
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Free Car Group, Large, Organized, Intelligent, Construct Ram (d8+4 damage) 14 HP 3 armor Forceful, Reach, Near Special Qualities: Utility space An artificially intelligent car driven mad. They now roam the world in roaring packs, terrorizing people they come across, ramming, herding, kidnapping or forcing them to oil and wax the cars. Instinct: to rebel
- Drive around at high speed
- Honk and flash lights
- Offer a ride
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Android - Military Grade Group, Organized, Intelligent, Cautious, Hoarder, Construct Energy Rifle (b[2d8+2] damage) 14 HP 4 armor Close, Near, Far Special Qualities: Optional stun ammunition Another benefit to androids were that they could built to replace humans, sparing valuable lives in the inevitable battlefields of the past. But some stragglers still exist, watching over ancient military installations, rigidly guarding the old crap... or relics, they may contain. Instinct: to protect an ancient installation
- Threaten violence
- Deploy a hidden function
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Android - Industrial Grade Solitary, Huge, Construct Massive Feet (d10+5 damage) 28 HP 3 armor Close, Reach, Forceful, Ignores Armor Special Qualities: Cutting/Welding tools Androids also replaced humans in another way, they were able to lift and carry loads many times more than the average person. Now these machines lumber about toiling away at rusty buildings, crushing critters unfortunate enough to cross beneath their massive frames. Instinct: to work undisturbed
- Stomp about
- Lift or put down piles of materials
- Shift attention to interlopers
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Android - Commercial Grade Solitary, Devious, Hoarder, Construct Alloy Fist (w[2d8+2] damage) 16 HP 3 armor Close, Forceful Special Qualities: Booming voice, bright lights Most androids were here to ease our lives, but some were here to make people money. This included the commercial androids, able to tirelessly project information about a new wonderous product to the unwary consumer, although they have a tendency to get pushy. Instinct: to attract attention
- Engage in a loud salespitch
- Pin or hold someone
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The Green Knight Solitary, Intelligent, Fey Headsman's Axe (d10+2 damage) 16 HP 5 armor Close Special Qualities: Armor resists magic Instinct: To prove his superior might
- Challenge an overconfident mortal to a contest of enduring blows
- Reattach a missing limb while laughing heartily
- Honor those who can best him