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  • Lumerian Lizard Man Horde, Magical, Organized, Intelligent
    Spear (d6 damage) 3 HP 1 armor
    Close, Reach

    Hailing from Jungles across the Oceans, the Lumerian people are at first glance a primitive society wearing loincloth or hides, carrying spears, and relying heavily on their communion with the elemental spirits. They have a hierarchy in which a King rules, and ritual sacrifices are a normal every day part of life. Sacrifices are needed to appease the spirits so that when called, they know who the enemy is. Instinct: To Attack Outsiders

    • Protect what is theirs
    • Summon a spirit of the elements
    • Call on those in waiting
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • abyssal devil Solitary, Huge, Magical, Divine, Planar, Terrifying
    giant punch (d12+9 damage 2 piercing) 28 HP 4 armor
    Reach, Forceful, Near
    Special Qualities: burning red eyes, fangs, and curved horns

    Once this creatures servant opens the gates to hell he will start to crawl out, it will take a while for him to break the chains completely and get out of hell so if you're lucky you can stop him before the ritual is complete. The weakest he will ever be is when the ritual is in its early stages when only the devils head and right arm are above ground, still you should not under estimate his power... Instinct: to crawl out of hell and enslave humanity

    • fist swing
    • infernal powers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Centar Group, Large, Intelligent
    spear (b[2d8+2] damage) 10 HP 4 armor
    Forceful, Near

    Half human, half man, these creatures make up one of the most deadly armies known to man, every centar is a powerful and highly trained soldier making even one a deadly adversary but a whole force is almost unstoppable. Instinct: to battle

    • horse kick
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  • The Pitch Horde, Tiny, Divine, Organized, Planar, Amorphous
    drown (d4-2 damage) 16 HP 1 armor
    Hand, Ignores Armor
    Special Qualities: living liquid, flood

    "During my exile, I spent a great deal of time hiding in the fringes of society. One of the locations I stayed at was an oil well next to an archaeological dig, and well, you know me, I couldn't resist attempting to raise the skeletons they would occasionally unearth. I found that due to their extreme age, I needed more advanced necromantic powers, so I accumulated them and trained and honed. When I next returned, thirteen years later, I had become quite the powerful wizard indeed, and found that my skill was far in excess of what these bones required to grant unlife so far out of time. And then I got a strange inkling, and I turned my attention to the oil well. I found that the oil itself was somehow subject to unlife, as the skeletons. I believe that the oil you've been burning in your lamps, and tossing at your foes, is the dead vestige of some ancient and unknowable creature." -Archmage Delvin's Memoir Instinct: to drown

    • Smother
    • flood
    • concentrated evil
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  • The Mutant Stone Solitary, Huge, Terrifying
    Plate-like head (b[2d10+5] damage 2 piercing) 20 HP 3 armor
    Reach, Forceful
    Special Qualities: A body made of carcasses

    At first it was though that one of the Life Stones was being moved by a creature burrowing beneath it. Something so strong and fierce, capable of resist the desintegrating force of the Lance could only be imagined. But oh such times as these, fate is such a bitch! A beast rose but a beast only in name for it was the stone itself forever changed by the conflicting auras that surrounded it and the constant renewal and death of the land that set it into its present form: A thing made to prevail where life and death join. Instinct: To gloat in the pulse of death

    • Spew maledictions of the flesh
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  • The Young of Mortremere Group, Small, Stealthy, Magical, Devious, Construct
    Withering Gaze (d6 damage) 10 HP 0 armor
    Close, Far
    Special Qualities: Made beyond the stars.

    A gust of wind and dust, leaves that shake and rise, sounds of turmoil, laughters, sudden snow. The signs are wild and many but yet still recognizable. They come, unrelenting, wishing for the world to be absorbed, to be given a different purpose. To become part of the machine that shatters the sky. Instinct: To advance the clock

    • Channel the forces of the tower
    • Blur the sight with illusions
    • The Invocations of the Outer Ones
    • Decay the forces that make the world whole
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  • The Horned Hunter Solitary, Huge, Planar
    Maw of the devourer (d10+5 damage 1 piercing) 28 HP 3 armor
    Reach, Forceful

    A quite fearsome beast that was once a simple, although always violent, creature, its largely believed to begin devouring smaller mana infused beings until the resulting charge and exposition forever change its purposes and behaviours. Now it stands as one of the most dangerous predators ever known: the devourer of planes. Instinct: To devour the planes

    • Wreak anything in its wake
    • Tear rifts of weakness between the planes
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  • Flame-kissed Horde, Devious, Planar
    The embodiment of the flame lords (d4+2 damage) 7 HP 1 armor
    Close, Ignores Armor

    One of the many tainted by the burst of light that scorched the lands of Rowan Bronzemane, they were born out of spite for the waking world, a world that cuddled beneath the light of the sun without deserving its flame and heat. Instinct: To purge

    • Consume the god-forsaken
    • Lash at the soul of the impure
    • Walk within the light as a wraith of flame
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  • Dragonbird Group, Large, Magical, Organized, Intelligent, Planar
    Scorch (b[2d10+2] damage 2 piercing) 10 HP 3 armor
    Forceful, Ignores Armor, Far
    Special Qualities: Flame Resistance

    The size and shape of a wyvern more than a bird, with it's cruel looking beak, long neck and staggering wingspan, this golden and red feathered creature prefers to attack by firing a beam of flame from it's mouth. When it wishes to eat instead of merely kill it's victim, will fly in close to grab a one in it's claws and drop one to one's death from a height. These creatures organize into nuclear family units with two adult mates and one or two eggs or children. When excited or scared, a dragonbird may turn to flame. Instinct: To Burn

    • Incinerate
    • Scorching Ray
    • Familial Screech
    • Turn to Flame
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  • Marionette Solitary, Small, Construct, Amorphous
    Epee (b[2d8] damage 2 piercing) 19 HP 4 armor
    Close
    Special Qualities: Wooden Puppet

    Gliding above the ground as though suspended by strings, this three-foot-tall wooden puppet glides and dances with its epee, painted in the clothing of a typical bard. Instinct: To Protect

    • Sneak Attack
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