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What is it called? Horde, Tiny What is its most common form of attack? (d6-2 damage) 3 HP 0 armor Hand Describe the monster: Instinct: What does it want that causes problems for others?
- What is it known to do?
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Marsh Reptilia Group Claws (b[3w[3d8] damage 1 piercing) 10 HP 1 armor Close Known for its savagery and hostility, these reptiles had the reputation of being very territorial along with a desire to conquer land endlessly. Though after years of infighting, the reptiles’ numbers have dwindled severely but they still roam the marshes in small groups. After many years of war, the creatures tired of conquering land and began preserving territory that they had already claimed. Covered with mud and the stench of the marsh, the reptiles ravage those who enter their domain. Instinct: Protect territory ruthlessly
- Relentless assault
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The Mute Solitary, Intelligent, Hoarder, Construct Battleaxe (d10+4 damage) 20 HP 2 armor Close, Reach, Forceful Special Qualities: Reassembles when destroyed "They say it never sleeps, never speaks and never makes a sound. It exists for one thing only, and that is to serve. Made from the carefully selected parts of a hundred corpses, it is taller than a lizardman and perhaps twice as strong. Oh, you want to destroy it? Good luck with that. Others have tried before you, and they thought they succeeded. Right until the moment it stood above their bedrolls, axe raised to claim them, that is. You'll get ample proof of that once you see the trophies it has collected from its victims... Or so I'm told." Instinct: To serve impeccably
- Appear out of the blue
- Act with ruthless efficiency
- Produce a useful item from its trophy rack
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Nosferatu Zodd Solitary, Large, Divine, Intelligent, Terrifying Gigant war cleaver (b[2d10+6] damage 2 piercing) 26 HP 2 armor Forceful Special Qualities: Winged minotaur , apostol of the dark god Instinct: To find a worty opponent
- Fight whit no fear
- Destroy walls, columns and buildings
- Spare a worty opponent life, to fight another day
- Sometimes, help a pc to defeat another enemy
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Crystallised Brute Solitary, Construct Club (d10+4 damage) 20 HP 1 armor Close, Forceful, Ignores Armor Special Qualities: Crystal growths The muscled brute has been at it for days. It tore down the tower, and when there was no more tower, it simply started bashing the broken rubble. They told him to do it- but they didn't tell him what to do afterwards. Instinct: To follow orders
- Act without fear or sense
- Smash through things
- Shrug off pain and injury
- Speak of the brainslayers while dying
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Brainslayer Group, Stealthy, Magical, Devious, Intelligent, Hoarder, Terrifying, Amorphous, Cautious Crystal Spear (d8 damage 1 piercing) 9 HP 2 armor Reach, Thrown Special Qualities: Regrow shattered limbs, Telepathic Taller than men, and thin as old bones! They were made of clear crystal they say, and their speech was the humming of a tuning fork! Mighty were their powers, eldest magic, magic of the mind! O' just imagine, your very soul twisted to their ends. Though they mimicked the shape of folk, they moved like spiders in the dark! Just imagine! Lucky the Gods locked 'em up, eh? Instinct: To rule over all things
- Break shards off its own body to use as weapons
- Trap those near in crystal
- Know intimate details
- Dominate the weak
- Give in to decadence
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Karruk, il signore dei Mammodon Solitary, Intelligent Martello (b[2d10+4] damage) 16 HP 2 armor Close, Forceful, Near Instinct: Ottenere il potere
- Sopraffare ad ogni costo
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Karruk, il signore dei Mammodon Solitary, Large, Intelligent, Cautious Martello (b[2d10+4] damage) 20 HP 3 armor Forceful, Near Instinct: Ottenere il potere
- Sopraffare ad ogni costo
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Zoptic Overseer Solitary, Large, Magical, Intelligent, Amorphous, Hideous, Terrifying Gouts of eldritch magic (d10 damage) 12 HP 3 armor near, forceful, burn Special Qualities: Absorb incoming spells to heal itself, Levitation "I scoff at your proposal that I was created by a mortal wizard," looms the huge hovering abomination, "I was born of magic itself; it sustains me, and I for my part seek to reaffirm it's place in the world..." The dark, hulking, twisting monstrosity trails off, his attention drawn elsewhere. One of many glowing eyes turn and flash, a bolt of lightning hits your oldest friend, burning her to a crisp with a final scream. "Ah, where was I?" Instinct: Consume all things arcane
- Unleash raw and terrible magic
- Devour with massive toothy maw
- See through obstacles
- Keep an eye on all things near
- Make deals to further it's needs
- Release what should be kept locked away
- Float over and away from problems
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Munamankeli Solitary Katujyrä (b[2d10+2] damage 1 piercing) 20 HP 0 armor Close, Forceful, Ignores Armor Large stupid orc that has strength more than one orc needs. He swings his mace called Katujyrä and destroys everything he hits. Instinct: Kill anything that moves
- ORC THAT HITS WITH HIS WEAPON CALLED KATUJYRÄ