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  • What is it called? Horde, Tiny
    What is its most common form of attack? (d6-2 damage) 3 HP 0 armor
    Hand

    Describe the monster: Instinct: What does it want that causes problems for others?

    • What is it known to do?
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  • Marsh Reptilia Group
    Claws (b[3w[3d8] damage 1 piercing) 10 HP 1 armor
    Close

    Known for its savagery and hostility, these reptiles had the reputation of being very territorial along with a desire to conquer land endlessly. Though after years of infighting, the reptiles’ numbers have dwindled severely but they still roam the marshes in small groups. After many years of war, the creatures tired of conquering land and began preserving territory that they had already claimed. Covered with mud and the stench of the marsh, the reptiles ravage those who enter their domain. Instinct: Protect territory ruthlessly

    • Relentless assault
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  • The Mute Solitary, Intelligent, Hoarder, Construct
    Battleaxe (d10+4 damage) 20 HP 2 armor
    Close, Reach, Forceful
    Special Qualities: Reassembles when destroyed

    "They say it never sleeps, never speaks and never makes a sound. It exists for one thing only, and that is to serve. Made from the carefully selected parts of a hundred corpses, it is taller than a lizardman and perhaps twice as strong. Oh, you want to destroy it? Good luck with that. Others have tried before you, and they thought they succeeded. Right until the moment it stood above their bedrolls, axe raised to claim them, that is. You'll get ample proof of that once you see the trophies it has collected from its victims... Or so I'm told." Instinct: To serve impeccably

    • Appear out of the blue
    • Act with ruthless efficiency
    • Produce a useful item from its trophy rack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nosferatu Zodd Solitary, Large, Divine, Intelligent, Terrifying
    Gigant war cleaver (b[2d10+6] damage 2 piercing) 26 HP 2 armor
    Forceful
    Special Qualities: Winged minotaur , apostol of the dark god

    Instinct: To find a worty opponent

    • Fight whit no fear
    • Destroy walls, columns and buildings
    • Spare a worty opponent life, to fight another day
    • Sometimes, help a pc to defeat another enemy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crystallised Brute Solitary, Construct
    Club (d10+4 damage) 20 HP 1 armor
    Close, Forceful, Ignores Armor
    Special Qualities: Crystal growths

    The muscled brute has been at it for days. It tore down the tower, and when there was no more tower, it simply started bashing the broken rubble. They told him to do it- but they didn't tell him what to do afterwards. Instinct: To follow orders

    • Act without fear or sense
    • Smash through things
    • Shrug off pain and injury
    • Speak of the brainslayers while dying
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Brainslayer Group, Stealthy, Magical, Devious, Intelligent, Hoarder, Terrifying, Amorphous, Cautious
    Crystal Spear (d8 damage 1 piercing) 9 HP 2 armor
    Reach, Thrown
    Special Qualities: Regrow shattered limbs, Telepathic

    Taller than men, and thin as old bones! They were made of clear crystal they say, and their speech was the humming of a tuning fork! Mighty were their powers, eldest magic, magic of the mind! O' just imagine, your very soul twisted to their ends. Though they mimicked the shape of folk, they moved like spiders in the dark! Just imagine! Lucky the Gods locked 'em up, eh? Instinct: To rule over all things

    • Break shards off its own body to use as weapons
    • Trap those near in crystal
    • Know intimate details
    • Dominate the weak
    • Give in to decadence
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Karruk, il signore dei Mammodon Solitary, Intelligent
    Martello (b[2d10+4] damage) 16 HP 2 armor
    Close, Forceful, Near

    Instinct: Ottenere il potere

    • Sopraffare ad ogni costo
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  • Karruk, il signore dei Mammodon Solitary, Large, Intelligent, Cautious
    Martello (b[2d10+4] damage) 20 HP 3 armor
    Forceful, Near

    Instinct: Ottenere il potere

    • Sopraffare ad ogni costo
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  • Zoptic Overseer Solitary, Large, Magical, Intelligent, Amorphous, Hideous, Terrifying
    Gouts of eldritch magic (d10 damage) 12 HP 3 armor
    near, forceful, burn
    Special Qualities: Absorb incoming spells to heal itself, Levitation

    "I scoff at your proposal that I was created by a mortal wizard," looms the huge hovering abomination, "I was born of magic itself; it sustains me, and I for my part seek to reaffirm it's place in the world..." The dark, hulking, twisting monstrosity trails off, his attention drawn elsewhere. One of many glowing eyes turn and flash, a bolt of lightning hits your oldest friend, burning her to a crisp with a final scream. "Ah, where was I?" Instinct: Consume all things arcane

    • Unleash raw and terrible magic
    • Devour with massive toothy maw
    • See through obstacles
    • Keep an eye on all things near
    • Make deals to further it's needs
    • Release what should be kept locked away
    • Float over and away from problems
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Munamankeli Solitary
    Katujyrä (b[2d10+2] damage 1 piercing) 20 HP 0 armor
    Close, Forceful, Ignores Armor

    Large stupid orc that has strength more than one orc needs. He swings his mace called Katujyrä and destroys everything he hits. Instinct: Kill anything that moves

    • ORC THAT HITS WITH HIS WEAPON CALLED KATUJYRÄ
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