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Dalek Group, Intelligent, Cautious, Planar, Amorphous lasers (b[2d10] damage) 17 HP 7 armor Close, Far A small hideous abomination of an alien hiding inside an almost impenetrable metal shell equipped with deadly weapons and an anti gravity device that allows it to fly. A single dalek is a dangerous advisory but the dalek army is the most infamous and dangerous in the universe, a dalek has one objective...to EXTERMINATE! Instinct: exterminate everything that isn't dalek
- laser canon
- it uses its alien technology to fly
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Shokan Solitary, Large fists (b[2d10+4] damage) 16 HP 1 armor Forceful Special Qualities: dragon eyes A big half dragon half human or elf with four arms and brute strength, it has the ability to breathe the element of its dragon counterpart, Red & gold: fire White & silver:ice Blue & iron: lightning Black & copper: acid Green & steel: poison gas These things are almost always evil but encountering a friendly one is possible they can either be a powerful ally or a deadly enemy Instinct: to fight
- vicious strikes
- breath wepon
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the rake Solitary, Terrifying claws (d10+2 damage 1 piercing) 12 HP 0 armor Close Special Qualities: black soulless eyes This pale white creature has no armor and no discernable features other than its long sharp teeth and and its creepy jet black eyes. It attacks only if you look it in the eyes or get too close. Instinct: to defend itself
- tears its victims apart with claws
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Banear The Blind Troll King Solitary, Large, Organized, Hoarder, Lord over others Sphere-gauntlets (b[2d10+4] damage 2 piercing) 20 HP 2 armor Forceful Special Qualities: Blind, Hands bound in metal spheres The Blind King of the Trolls, Banear, wields two sphere-gauntlets, metal spheres welded to his hands. Across his eyes bears a plate of metal wearing the signature emblem of the troll kingdom. Instinct: To conquer
- Squeals for backup
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Lenox Bandit Bearman Horde, Organized, Intelligent, Hoarder, Terrifying Bear Claws/Jagged Dagger (b[2d6+4] damage) 7 HP 1 armor Close, Forceful Special Qualities: Bear-like form allows them to viciously harm without weapons, Half-man half-bear form, ratty red and brown leather armor The once human Lenox Bandits were chased from the city of Ozryn by city guards many months ago. Seeking aid in growing strong, the bandits looked to an alchemist who offered to sell them a potion giving them bear-like strength and endurance. Unbeknownst to the bandit clan, this concoction was designed to mutate the drinker into a monstrous bear-human hybrid. After the initial shock, the Lenox Bandits used this new form to their advantage causing them to be feared for their appearance and power. Instinct: To grow in numbers
- Ravage foes with an animal aggression
- Roar out for aid
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Flying toasters Group, Tiny, Devious, Planar, Construct Bagels (b[2d6-2]) 5 HP 2 armor Shoot Special Qualities: Flight Instinct: Obey orders to kill/harm
- Shoots bagels
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Slenderman Solitary, Large, Planar, Construct, Terrifying, Amorphous claws (d12+2 damage 4 piercing) 27 HP 1 armor Forceful, Near Special Qualities: it's possessed and therefore is corrupted and only wants to kill, no face He is tall and lanky with writhing black tentacles coming out of his back. He can ensnare a character with his tentacles and attack a trapped opponent or attack with his tentacles as Peircing wepons or bludgeoning weapons. He can teleport short distances to escape or get the drop on the players, he also controls humans he's driven insane called proxies. Proxy: 6 HP 0 armor 1d8 dmg He can choose to kill the players outright or send them to purgatory to hunt and torture them for all eternity... Instinct: to hunt
- teleportation
- tentacle snare
- tentacle 1d8+2 (bludgeoning)
- tentacle 1d8 +2 (3 piercing)
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Teifling warlord Solitary, Magical, Cautious fireball (b[2d10+4] damage 1 piercing) 12 HP 7 armor Close, Forceful, Ignores Armor, Far This Teifling is far more powerful than an ordinary foe. It can summon a red dragon with a devil rider, the dragon can vomit up lava that will turn into an elemental and attack the players. Dragon: 16 HP 3 armor d10 dmg +2 Lava: 10 HP 0 armor d8 dmg +3 burn Summoned devil: 12 HP 1 armor d10 dmg The warlord can raise a singularity feild around himself and 1 party member to try and pick them off one by one, commonly he will trap 1 member and summon a dragon rider to kill the rest. Instinct: to conquer
- brutal strikes
- summon red dragon