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  • Pterosaur Group, Large
    Needle-like teeth (d8+2 damage 1 piercing) 10 HP 0 armor
    Near
    Special Qualities: Flying

    Though not dinosaurs proper, pterosaurs are flying reptiles with membranous wings, a furry coat of pycnofibres, and bright crests upon their heads. They might not be afraid of you because they roll with bad-ass marine reptiles like ichthyosaurs and plesiosaurs. You might be afraid of them because all that wing is just a delivery service for an angry primevil beak. Swoop! Stab! Glide! Bite! Caw! Soar! Buffet! Roost! Instinct: To defend its rookery

    • Swoop down from high above
    • Screech prehistorically
    • Snatch away the runt
    • Soar in wait
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wendigo Solitary, Terrifying
    bite (d10+4 damage) 12 HP 1 armor
    Close, Forceful
    Special Qualities: it has horns similar to deer antlers

    This creature was once a normal human that has become cursed by consuming human flesh, the human will change form and become more and more animal like as time goes on, eating more human flesh may also speed up the process. As time goes on the wendigo will grow more fur, its horns will grow larger and its feet will turn to hooves. Instinct: to feed

    • eats its victims alive
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  • shadow demon Group, Stealthy, Devious, Planar, Terrifying
    tentacles (d4 damage) 6 HP 0 armor
    Close
    Special Qualities: soul peircing purple eyes

    it is a black shadowy figure with glowing purple eyes. it can teleport short distances and posses unsuspecting people or animals, when it in possesion of a host body it can be signifigantly more dangerous depending on what it posseses, sometimes it will posses an artificial construct before the construct can have protective wards placed on it which makes it far more dangerous because the demon will not have to fight over possesion of the body with another soul and therefore will have total control over it. if one of these is nearby when a player is unconcious the demon may try to posses them. these particular kind of deamons can usually be found around construction sites moving parts around because they love ruining everyones hard work, its a good idea to hire gaurds around construction sites to keep these things away, and to keep your gaurd up if you know theyre neer. Instinct: disassemble structures

    • tentacle snare
    • teleportation
    • it will attack you only when it has the element of suprise
    • looking into its eyes causes psycic damage and provokes it
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  • Jane Solitary, Magical, Stealthy, Devious, Intelligent, Terrifying
    carving knife (d8 damage) 12 HP 4 armor
    Close, Reach
    Special Qualities: Bleach white skin and black eyes

    She lives to get revenge on the man that made her this way, she kills people only so the killer she is after wont have the plesure of killing them himself which means they usually have the same targets so if one doesnt get you the other one will. If she finds you first she will either kill you in your sleep or raise the dead to hunt you down, if she knows of people youve killed or people youve seen die she will raise them to mess with your head before killing you, she can also mimic the form and voice of the dead no matter how they died or who they were. she is motivated only by revenge Instinct: to kill

    • takes the form of its victims
    • fools her victims by taking on the appearance and voice of the dead
    • raise the dead
    • can summon the dead to fight for her
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  • Dalek Group, Intelligent, Cautious, Planar, Amorphous
    lasers (b[2d10] damage) 17 HP 7 armor
    Close, Far

    A small hideous abomination of an alien hiding inside an almost impenetrable metal shell equipped with deadly weapons and an anti gravity device that allows it to fly. A single dalek is a dangerous advisory but the dalek army is the most infamous and dangerous in the universe, a dalek has one objective...to EXTERMINATE! Instinct: exterminate everything that isn't dalek

    • laser canon
    • it uses its alien technology to fly
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  • Shokan Solitary, Large
    fists (b[2d10+4] damage) 16 HP 1 armor
    Forceful
    Special Qualities: dragon eyes

    A big half dragon half human or elf with four arms and brute strength, it has the ability to breathe the element of its dragon counterpart, Red & gold: fire White & silver:ice Blue & iron: lightning Black & copper: acid Green & steel: poison gas These things are almost always evil but encountering a friendly one is possible they can either be a powerful ally or a deadly enemy Instinct: to fight

    • vicious strikes
    • breath wepon
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kane Solitary, Terrifying
    a machete (d10+4 damage) 12 HP 0 armor
    Close, Forceful
    Special Qualities: clown mask and flaming head

    This serial killer clown loves wreaking havok wherever he goes and will kill anyone he encounters. Instinct: to murder

    • hacks his victims to pieces
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  • the rake Solitary, Terrifying
    claws (d10+2 damage 1 piercing) 12 HP 0 armor
    Close
    Special Qualities: black soulless eyes

    This pale white creature has no armor and no discernable features other than its long sharp teeth and and its creepy jet black eyes. It attacks only if you look it in the eyes or get too close. Instinct: to defend itself

    • tears its victims apart with claws
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  • Banear The Blind Troll King Solitary, Large, Organized, Hoarder, Lord over others
    Sphere-gauntlets (b[2d10+4] damage 2 piercing) 20 HP 2 armor
    Forceful
    Special Qualities: Blind, Hands bound in metal spheres

    The Blind King of the Trolls, Banear, wields two sphere-gauntlets, metal spheres welded to his hands. Across his eyes bears a plate of metal wearing the signature emblem of the troll kingdom. Instinct: To conquer

    • Squeals for backup
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lenox Bandit Bearman Horde, Organized, Intelligent, Hoarder, Terrifying
    Bear Claws/Jagged Dagger (b[2d6+4] damage) 7 HP 1 armor
    Close, Forceful
    Special Qualities: Bear-like form allows them to viciously harm without weapons, Half-man half-bear form, ratty red and brown leather armor

    The once human Lenox Bandits were chased from the city of Ozryn by city guards many months ago. Seeking aid in growing strong, the bandits looked to an alchemist who offered to sell them a potion giving them bear-like strength and endurance. Unbeknownst to the bandit clan, this concoction was designed to mutate the drinker into a monstrous bear-human hybrid. After the initial shock, the Lenox Bandits used this new form to their advantage causing them to be feared for their appearance and power. Instinct: To grow in numbers

    • Ravage foes with an animal aggression
    • Roar out for aid
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