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The Maniac Solitary, Stealthy, Intelligent, Terrifying kitchen knife (d10+2 damage 1 piercing) 20 HP 1 armor Close Special Qualities: no eyelids This shell of a man is now nothing more than a mindless killer, his eyelids are missing, he has course black hair and a smile cut into his face. His already horrifying appearance is only made more terrifying by his insatiable bloodlust, his one and only goal is to murder anyone he sees and his exposure to experimental potions makes him very hard to kill. The party will have to face him at least 3 times (unless he's decapitated) Instinct: to kill everyone he sees
- backstabs his victims
- throwing dirt in the eyes
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The Chosen Solitary, Divine, Magical, Intelligent summon imps (d8+2 damage) 16 HP 4 armor Close, Far Special Qualities: Gelatinous cube 1d10+2 dmg This monster is a chosen of an old god which gives it a lot of powerful spells that it uses to attack. Throughout the adventure the chosen will toy with the players, sending monsters to fight them, and casting illusions to trap them. Once the players fight the chosen he attacks primarily by summoning other creatures but can use melee attacks. If he kills the players he eats their bodies Instinct: to kill
- toy with its victims
- summon gelatinous cube
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Trapdoor Grappler Solitary, Stealthy, Intelligent, Hoarder Strangleing (d10+2 damage) 12 HP 1 armor Close, Forceful, Ignores Armor The trapdoor grappler is an ancient kind of troglodyte that has become bestial in nature. They hide beneath covers in areas where there is regular movement of humanoid or beast and ambush those who are vulnerable or separated. They often drag their prey back to their hidden dens, finishing them off just meters from their unsuspecting companions. Instinct: To feed
- Sneaks up on those wandering below ground and strangles them in silence...
- Strikes when unseen
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Boggle Solitary, Stealthy, Magical Claws (d6 damage) 4 HP 1 armor Close, Far The boggle is nothing more than a pest that enjoys causing mayhem and wrecking havoc upon the inventory of any hero that crosses it's path. It lives to cause problems and strife for it's own amusement. Instinct: Cause mayhem
- Steals one use of equipment
- Use dimension hole to plant false evidence
- Take 1d4 coin
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Mergantor Solitary, Huge, Planar, Terrifying Claws (b[2d12+5] damage 1 piercing) 24 HP 2 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Droolling blood UGLY and large, this creature is green and red in colour. It stands on two feet and has two arms,along with massive jaws. The blood from its victims drools from its mouth. The Mergantor can teleport, a power common in its world. It also uses its claws to rip its poor victims apart. When it kills victims, it takes the victims brain and uses it to make itself smarter. Instinct: to destroy
- Kill
- teleportation
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The Yomberg Solitary, Huge, Magical, Intelligent, Planar, Terrifying Very Magic Claws (d10+7 damage 1 piercing) 28 HP 5 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Gigantic claws!, Its snotty nose, Its God controlling powers Is ugly,REALLY UGLY! And it hates anyone who,even slightly,disturbs there sleep. The Yomberg is feared mostly though for its defence against clerics of any shape or form. IT MAKES THERE GOD TRY TO KILL THEM!It also has claws that may or may not be magic. Oh, and a sleeping spell. Instinct: to sleep in peace
- Sleep
- Sleeping spell
- To Turn GODS against clerics
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The Jackcat Horde, Small, Stealthy, Magical, Devious, Confusing, Intelligent, Hoarder Biting (d6+2 damage 1 piercing) 3 HP 2 armor Close Special Qualities: Wings, Huge teeth, Poison The Jackcat is a native of... somewhere and has been around for longer then most creatures. Its poison can kill a fully grown Human in less then a minute. Its found in groups of 60 to 100, and can even be found in groups of 1000! Jackcats also use trickery to demoralise, confuse or anger its opponents. Jackcats also have the power to make creatures DANCE for its entertainment. Instinct: to Maim
- Demoralising
- Confusing
- Dancing spell
- Poison spit
- Screams for help.
- Angering
- Gliding
- Biting
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Shadow Thief Solitary, Magical, Stealthy, Construct, Terrifying, Amorphous Envelop in shadow. (d10 damage) 3 HP 6 shadow armor (if cornered in light, eliminate) Close, Ignores Armor, Near Special Qualities: Is the absence of light., Becomes a skeleton of brittle tubes when put under hard light. The Shadow Thief is a construct created by a powerful wizard to collect children. They are nearly impossible to kill but when cornered or brilliantly lit, they are little more then a skeleton figure of thin brittle tubes that shatter with a few hits. Shadow Thieves were designed to slip into children's homes and carry them off without needing to use doors or windows - they slide in on moonlight or lamplight through a window. Instinct: To collect children for it's master
- Freeze your muscles
- When cloaked in shadow, the Shadow Thief is nearly impossible to hit
- Escape through a crack
- Extinguish lights
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Infector Solitary, Stealthy, Terrifying Command mob (d10 damage) 12 HP 1 armor Close, Reach, Far Special Qualities: It looks like a walking corpse A single humanoid with an advanced infection of the Whale Plague, it can command mobs of other infected humanoids to give direction to their chaotic spread. Instinct: To further the infection
- Control infected mobs
- Defends itself with mobs
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Gomshak Solitary, Small, Magical, Divine, Terrifying Bolt of darkness (d10+2 damage) 12 HP 4 armor Close, Far Gomshak is a wizened goblin dressed in heavy furs. He wields neither blade nor staff. Streaks of dried blood run down his face from the two gaping holes where his eyes used to be. He is surrounded by an field of energy that is only visible when struck. Instinct: Destroy in the name of the Unseeing
- See across time and space
- Cast an uncanny spell