-
Flying toasters Group, Tiny, Devious, Planar, Construct Bagels (b[2d6-2]) 5 HP 2 armor Shoot Special Qualities: Flight Instinct: Obey orders to kill/harm
- Shoots bagels
-
Slenderman Solitary, Large, Planar, Construct, Terrifying, Amorphous claws (d12+2 damage 4 piercing) 27 HP 1 armor Forceful, Near Special Qualities: it's possessed and therefore is corrupted and only wants to kill, no face He is tall and lanky with writhing black tentacles coming out of his back. He can ensnare a character with his tentacles and attack a trapped opponent or attack with his tentacles as Peircing wepons or bludgeoning weapons. He can teleport short distances to escape or get the drop on the players, he also controls humans he's driven insane called proxies. Proxy: 6 HP 0 armor 1d8 dmg He can choose to kill the players outright or send them to purgatory to hunt and torture them for all eternity... Instinct: to hunt
- teleportation
- tentacle snare
- tentacle 1d8+2 (bludgeoning)
- tentacle 1d8 +2 (3 piercing)
-
Teifling warlord Solitary, Magical, Cautious fireball (b[2d10+4] damage 1 piercing) 12 HP 7 armor Close, Forceful, Ignores Armor, Far This Teifling is far more powerful than an ordinary foe. It can summon a red dragon with a devil rider, the dragon can vomit up lava that will turn into an elemental and attack the players. Dragon: 16 HP 3 armor d10 dmg +2 Lava: 10 HP 0 armor d8 dmg +3 burn Summoned devil: 12 HP 1 armor d10 dmg The warlord can raise a singularity feild around himself and 1 party member to try and pick them off one by one, commonly he will trap 1 member and summon a dragon rider to kill the rest. Instinct: to conquer
- brutal strikes
- summon red dragon
-
The Maniac Solitary, Stealthy, Intelligent, Terrifying kitchen knife (d10+2 damage 1 piercing) 20 HP 1 armor Close Special Qualities: no eyelids This shell of a man is now nothing more than a mindless killer, his eyelids are missing, he has course black hair and a smile cut into his face. His already horrifying appearance is only made more terrifying by his insatiable bloodlust, his one and only goal is to murder anyone he sees and his exposure to experimental potions makes him very hard to kill. The party will have to face him at least 3 times (unless he's decapitated) Instinct: to kill everyone he sees
- backstabs his victims
- throwing dirt in the eyes
-
The Chosen Solitary, Divine, Magical, Intelligent summon imps (d8+2 damage) 16 HP 4 armor Close, Far Special Qualities: Gelatinous cube 1d10+2 dmg This monster is a chosen of an old god which gives it a lot of powerful spells that it uses to attack. Throughout the adventure the chosen will toy with the players, sending monsters to fight them, and casting illusions to trap them. Once the players fight the chosen he attacks primarily by summoning other creatures but can use melee attacks. If he kills the players he eats their bodies Instinct: to kill
- toy with its victims
- summon gelatinous cube
-
Trapdoor Grappler Solitary, Stealthy, Intelligent, Hoarder Strangleing (d10+2 damage) 12 HP 1 armor Close, Forceful, Ignores Armor The trapdoor grappler is an ancient kind of troglodyte that has become bestial in nature. They hide beneath covers in areas where there is regular movement of humanoid or beast and ambush those who are vulnerable or separated. They often drag their prey back to their hidden dens, finishing them off just meters from their unsuspecting companions. Instinct: To feed
- Sneaks up on those wandering below ground and strangles them in silence...
- Strikes when unseen
-
Boggle Solitary, Stealthy, Magical Claws (d6 damage) 4 HP 1 armor Close, Far The boggle is nothing more than a pest that enjoys causing mayhem and wrecking havoc upon the inventory of any hero that crosses it's path. It lives to cause problems and strife for it's own amusement. Instinct: Cause mayhem
- Steals one use of equipment
- Use dimension hole to plant false evidence
- Take 1d4 coin
-
Mergantor Solitary, Huge, Planar, Terrifying Claws (b[2d12+5] damage 1 piercing) 24 HP 2 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Droolling blood UGLY and large, this creature is green and red in colour. It stands on two feet and has two arms,along with massive jaws. The blood from its victims drools from its mouth. The Mergantor can teleport, a power common in its world. It also uses its claws to rip its poor victims apart. When it kills victims, it takes the victims brain and uses it to make itself smarter. Instinct: to destroy
- Kill
- teleportation
-
The Yomberg Solitary, Huge, Magical, Intelligent, Planar, Terrifying Very Magic Claws (d10+7 damage 1 piercing) 28 HP 5 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Gigantic claws!, Its snotty nose, Its God controlling powers Is ugly,REALLY UGLY! And it hates anyone who,even slightly,disturbs there sleep. The Yomberg is feared mostly though for its defence against clerics of any shape or form. IT MAKES THERE GOD TRY TO KILL THEM!It also has claws that may or may not be magic. Oh, and a sleeping spell. Instinct: to sleep in peace
- Sleep
- Sleeping spell
- To Turn GODS against clerics