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The Jaberwocky Solitary, Huge, Stealthy, Hoarder, Planar, Terrifying Claws & Jaws (d12+5 damage 2 piercing) 20 HP 2 armor Reach, Ignores Armor Special Qualities: Eyes of flame and it whifles and burbles. Twas brillig, and the slithy toves Did gyre and gimble in the wabe. Instinct: To create nonsense
- Bandersnatch!
- Sneaks up in the dark and steals children.
- The Jabberwocky can disrupt language around it making it into nonsense
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kryton Solitary, Huge, Divine, Cautious, Construct ball and chain (d10+9 damage 2 piercing) 30 HP 4 armor Reach, Forceful, Ignores Armor, Near Special Qualities: prayers to the gods for revenge are answered by this monolith Instinct: nonliving, hard to kill,
- Statue guardian that comes to life to exact revenge
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HexPanther Group, Intelligent claws, bite (b[2d8+2] damage 2 piercing) 10 HP 0 armor Close, Reach, Far Giant Black Panther that draws its heath from human souls. Lighting fast. Instinct: it feeds on human souls
- runs, kills
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Twilight Demon Solitary, Large, Magical, Stealthy, Intelligent, Hoarder, Terrifying claw attack, poision cloud, fear attack, spiked (d12+2 damage 4 piercing) 20 HP 4 armor Special Qualities: Instinct: destroy, create chaos
- fear in shadows
- attacks with spiked tail under cover of magical darkness darkness
- poison cloud
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Gorchul, the Dark Sorcerer of Time Solitary, Magical, Intelligent, Planar Gleaming Light Cube (d12 damage) 12 HP 4 armor Close, Ignores Armor, Near The mad chrono-wizard, Gorchul - who is also known as Gorchul the Damned or the Sorcerer of Doom - travels between dimensions, seeking young children to spirit away to his shadowy realm on the Plane of Time. There, he drains them of their life force; their pure souls providing the fuel for his dark magic. Cruelly, he is known to possess the body of a drained child, and return to the Prime Material; a demonic impostor who delights in tormenting the child's parents. According to one parent who has seen him: "Gorchul is real, he’s out there, and you never know if it’s going to be your child who will one day be abducted in their sleep by the mad chrono-wizard and dragged screaming to the nether planes of time...He has been known to appear anywhere, tear a rift in the fabric of space-time, and pull a child down into his primordial lair of darkness and murk before your very eyes." Instinct: To drain the life force of children
- Slip into the empty husk of their bodies
- Tear a rift in the fabric of space-time
- Drag them screaming into the nether planes of time
- Create a prismatic illusion
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The Silent Assassin Solitary, Small, Stealthy, Intelligent Dagger (b[2d10] damage 1 piercing) 12 HP 1 armor Close Special Qualities: Halfling The Silent Assassin. They laughed when he came to town, all short and unassuming, but when the Primarch disappeared with carefully cut axe marks, it couldn't possibly have been him. Surely not. He is so short and unassuming. But so was that older halfling with the magic ring... Instinct: To murder silently
- Sneak up behind someone
- Distract someone with smoke pellets
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Ekhtophagus Solitary, Stealthy, Devious, Construct, Amorphous Ovipositor (d8 damage) 19 HP 2 armor Close, Near Special Qualities: Instinct: To breed
- Camoflage
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Crematory Solitary, Large, Magical, Terrifying, Amorphous Burning smoke (b[2d10] damage) 23 HP 5 armor Ignores Armor, Far Special Qualities: Amorfous cloud of spirits The crematory is the undead spirit of the poor fellows who were burn still living in a cursed crematory. It appears as a cloud of ashes and smoke which emanates a terrible heat. It seems to have multiple horribly twisted faces apearing and desapearing. Instinct: To consume all the livings
- Burn from the inner someone's lungs
- Embrace someone in a cloud of ashes
- Disapear suddently
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Abominist Cultist Group, Magical, Devious, Intelligent, Hoarder flasks of alchemist's fire (d6 damage) 6 HP 1 armor Close, Near, Far This Cult of Abominus is ever mentioned only in hushed tones, and many are skeptical of its existence. Its members are said to have unlocked the secret rites of the God of Change himself, and apply these secrets to mold horrors and monstrosities that they sell to the highest bidders. Instinct: to breed abominations
- kidnap pregnant females
- summon and command abominations
- conduct twisted rituals that alter the unborn
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Demon Lord Jardon Solitary, Huge, Planar, Terrifying Claws (d10+5 damage 1 piercing) 120 HP 5 armor Reach, Forceful, Near Special Qualities: Demonic appearance Standing approximately 9 feet tall with wings and large menacing claws, only one phrase can describe the Demon Lord - Death Incarnate. Instinct: Kill all mortals.
- Creates a vacuum to pull enemies close.
- Controls gravity