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  • Ju-In Slave-Master Group, Tiny, Magical, Organized, Intelligent
    Extra long cat-o-nine-tales (d10 damage 1 piercing) 6 HP 1 armor
    Hand

    A Ju-In petty noble responsible for overseeing a large contingent of slaves. Cruel and merciless, and capable of demoralizing with a glance. Instinct: Maintain order among the slaves

    • Call for help from the Mind-Priest
    • Crush morale with a glance
    • Direct slaves against their will
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Llygaid Pirate King Solitary, Organized, Intelligent, Cautious
    Batter resistance with massive hammer (d10+2 damage) 16 HP 3 armor
    Close, Forceful, Reach
    Special Qualities: Flight

    The leader of the Llygaid pirates. About twice as tall as any of the other Llygaid pirates (e.g. about as tall as a human) and as wide as he is tall. Rides a MASSIVE wasp. Carries a huge mallet whose head is made of some very durable metal not quite as heavy as it looks. Instinct: Pillage all that can be pillaged

    • Terrify into obedience
    • Summon more pirates to the fray
    • Smash with Mallet
    • Roll over opposition
    • Order a retreat
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mutant Leopard Group, Small, Construct, Terrifying
    Claws (d8 damage 1 piercing) 6 HP 0 armor
    Close
    Special Qualities: Lingering magical aura, Predator mouth

    These lithe mammals have all the grace of a jungle cat, plus a quadrivorous mouth reminiscent of the Predator. Such a creature could not have been born naturally - it bears the signs of magical experimentation. It moves with cunning in the dark places beneath trees and behind bushes, waiting for the right moment to pounce! Instinct: to hunt

    • Pounce on foes
    • Rip and tear with claws
    • Latch on with its mouth
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Volcanic Centipede Titan Solitary, Huge
    Sharp limbs (d10+7 damage 2 piercing) 24 HP 2 armor
    Reach, Forceful, Near
    Special Qualities: Fire-resistance

    This towering centipede lives deep within the volcano. It is covered in chitinous plates that protect its tender insides. Giant segmented eyes sit atop its massive insectile head. Its mandibles drip with greenish acid. Instinct: to defend the hive

    • Lash out with many limbs
    • Spray acid
    • Shake the bedrock
    • Stir the magma reservor
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Volcanic Centipede Horde, Tiny, Organized
    Mandibles (d6 damage 1 piercing) 3 HP 1 armor
    Hand
    Special Qualities: Fire-resistance

    These thick, two-foot long centipedes swarm around stalagmites and boulders in caves within the volcano. For every one that's killed, three more seem to emerge from the depths... Instinct: to protect the hive

    • Repel outsiders
    • Release pheromones to signal the hive
    • Bathe in fire
    • Dig tunnels
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Stag Moose Solitary, Large, Divine, Cautious
    Antlers, Kick (d8+2 damage 1 piercing) 20 HP 3 armor
    Reach

    Ancient Protector of the Forest Instinct: To Survive

    • Protect the Forest
    • Hide within the forest
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ju-In Mind-Priest Solitary, Stealthy, Divine, Magical, Intelligent
    Mental Blast (d12+2 damage) 12 HP 2 armor
    Close, Ignores Armor, Far

    A Ju-In Mind Priest, responsible for a plantation. Instinct: Control all variables and situations

    • Dominate psyches
    • Direct Sensory Stimulation
    • Command lesser beings
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  • Minor Rain Spirits Horde, Tiny, Divine, Devious, Planar, Amorphous
    Driving rain and wind (d4-2 damage) 8 HP 3 armor
    Hand, Reach, Far

    A cluster of minor rain spirits, that will always flock to major rain storms of natural and unnatural origin. Instinct: Make things very wet

    • Cause rain
    • Ruin and make soggy
    • Flicker in and out of existence
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  • Llygaid Wind Sorcerer Solitary, Magical, Intelligent
    Bolts of lightning (d10 damage) 12 HP 4 armor
    Close, Ignores Armor, Far
    Special Qualities: Flight

    A leader among the llygaid sky-pirates. Rides a powerful wasp creature. It's clothing and weapons are elaborate and colorful. Instinct: Cause chaos in the ranks of its enemies

    • Control the winds
    • Call down storms
    • Create fogs and clouds
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nekomata Solitary, Huge, Intelligent
    Bite (d12+7 damage 1 piercing) 24 HP 3 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Can Shapeshift into a humanoid

    Nekomata is a large catlike creature roughly the size of a house. With large Canine's, saber teeth, and large claws that would leave any enemy shredded to pieces. His ability to shapeshift into a humanoid allows him to blend in with society at a moments notice. His abilities also allow him to control his overall size in Feline form. Nekomata is an ancient creature who has been around for centuries. Nekomata changes his wants century to century, sleeping away one, acquiring land and followers in another. Instinct: To Hunt

    • Hunts within his territory
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