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  • Shadow Prince Suraqah Solitary, Magical, Stealthy
    Sword and Spells (b[2d10] damage 1 piercing) 200 6 armor
    Close

    Instinct: To overtake the entire world.

    • Control the minds of his foes
    • Forces enemies to turn on each other.
    • Vanishes from sight.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lizardman Fleshcrafter Solitary, Magical, Devious, Organized, Intelligent
    Surgical tools (d6 damage) 12 HP 1 armor
    Close

    The local lizardman doctor gets up to some strange things at night... Instinct: to create monsters

    • Magically fuse animals together
    • Spells that knit flesh together... and rend it apart
    • Release the experiments
    • Guards!!
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  • Plantation Guards Group, Organized, Intelligent
    Clubs, whips and axes (b[2d8] damage) 6 HP 1 armor
    Close

    The guards from the Ju-In plantation. They are disciplined when under the supervision of a slave-master, and wild and crazy if not. They are mostly Thu Ngoi, but there are a smattering of other species. Instinct: Keep the slaves in order and from escaping

    • Inflict pain and suffering
    • Call for backup
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  • Slaves of the Ju-In Horde, Organized, Intelligent
    Swarm and mob (d4 damage) 3 HP 0 armor
    Close, Reach

    A large mob of slaves of the Ju-In, representing just about every kind of sentient being on Istarte. They are terrified of the Ju-In slave masters, and will risk death to avoid the pain of the slave-masters whip and the slave-master's glance. Instinct: Avoid pain and agony, even through death

    • Cause digust mingled with pity
    • Bury in numbers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ju-In Slave-Master Group, Tiny, Magical, Organized, Intelligent
    Extra long cat-o-nine-tales (d10 damage 1 piercing) 6 HP 1 armor
    Hand

    A Ju-In petty noble responsible for overseeing a large contingent of slaves. Cruel and merciless, and capable of demoralizing with a glance. Instinct: Maintain order among the slaves

    • Call for help from the Mind-Priest
    • Crush morale with a glance
    • Direct slaves against their will
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Llygaid Pirate King Solitary, Organized, Intelligent, Cautious
    Batter resistance with massive hammer (d10+2 damage) 16 HP 3 armor
    Close, Forceful, Reach
    Special Qualities: Flight

    The leader of the Llygaid pirates. About twice as tall as any of the other Llygaid pirates (e.g. about as tall as a human) and as wide as he is tall. Rides a MASSIVE wasp. Carries a huge mallet whose head is made of some very durable metal not quite as heavy as it looks. Instinct: Pillage all that can be pillaged

    • Terrify into obedience
    • Summon more pirates to the fray
    • Smash with Mallet
    • Roll over opposition
    • Order a retreat
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mutant Leopard Group, Small, Construct, Terrifying
    Claws (d8 damage 1 piercing) 6 HP 0 armor
    Close
    Special Qualities: Lingering magical aura, Predator mouth

    These lithe mammals have all the grace of a jungle cat, plus a quadrivorous mouth reminiscent of the Predator. Such a creature could not have been born naturally - it bears the signs of magical experimentation. It moves with cunning in the dark places beneath trees and behind bushes, waiting for the right moment to pounce! Instinct: to hunt

    • Pounce on foes
    • Rip and tear with claws
    • Latch on with its mouth
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Volcanic Centipede Titan Solitary, Huge
    Sharp limbs (d10+7 damage 2 piercing) 24 HP 2 armor
    Reach, Forceful, Near
    Special Qualities: Fire-resistance

    This towering centipede lives deep within the volcano. It is covered in chitinous plates that protect its tender insides. Giant segmented eyes sit atop its massive insectile head. Its mandibles drip with greenish acid. Instinct: to defend the hive

    • Lash out with many limbs
    • Spray acid
    • Shake the bedrock
    • Stir the magma reservor
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Volcanic Centipede Horde, Tiny, Organized
    Mandibles (d6 damage 1 piercing) 3 HP 1 armor
    Hand
    Special Qualities: Fire-resistance

    These thick, two-foot long centipedes swarm around stalagmites and boulders in caves within the volcano. For every one that's killed, three more seem to emerge from the depths... Instinct: to protect the hive

    • Repel outsiders
    • Release pheromones to signal the hive
    • Bathe in fire
    • Dig tunnels
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Stag Moose Solitary, Large, Divine, Cautious
    Antlers, Kick (d8+2 damage 1 piercing) 20 HP 3 armor
    Reach

    Ancient Protector of the Forest Instinct: To Survive

    • Protect the Forest
    • Hide within the forest
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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