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Ju-In Mind-Priest Solitary, Stealthy, Divine, Magical, Intelligent Mental Blast (d12+2 damage) 12 HP 2 armor Close, Ignores Armor, Far A Ju-In Mind Priest, responsible for a plantation. Instinct: Control all variables and situations
- Dominate psyches
- Direct Sensory Stimulation
- Command lesser beings
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Minor Rain Spirits Horde, Tiny, Divine, Devious, Planar, Amorphous Driving rain and wind (d4-2 damage) 8 HP 3 armor Hand, Reach, Far A cluster of minor rain spirits, that will always flock to major rain storms of natural and unnatural origin. Instinct: Make things very wet
- Cause rain
- Ruin and make soggy
- Flicker in and out of existence
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Llygaid Wind Sorcerer Solitary, Magical, Intelligent Bolts of lightning (d10 damage) 12 HP 4 armor Close, Ignores Armor, Far Special Qualities: Flight A leader among the llygaid sky-pirates. Rides a powerful wasp creature. It's clothing and weapons are elaborate and colorful. Instinct: Cause chaos in the ranks of its enemies
- Control the winds
- Call down storms
- Create fogs and clouds
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Nekomata Solitary, Huge, Intelligent Bite (d12+7 damage 1 piercing) 24 HP 3 armor Reach, Forceful, Ignores Armor Special Qualities: Can Shapeshift into a humanoid Nekomata is a large catlike creature roughly the size of a house. With large Canine's, saber teeth, and large claws that would leave any enemy shredded to pieces. His ability to shapeshift into a humanoid allows him to blend in with society at a moments notice. His abilities also allow him to control his overall size in Feline form. Nekomata is an ancient creature who has been around for centuries. Nekomata changes his wants century to century, sleeping away one, acquiring land and followers in another. Instinct: To Hunt
- Hunts within his territory
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Drago del gelo Solitary, Huge, Magical, Stealthy, Intelligent, Cautious, Hoarder, Terrifying Artigli e morso (w[2d12+5] damage 3 piercing) 20 HP 7 armor Reach, Ignores Armor, Near Special Qualities: Ali, Aura di Gelo, Instinct: Conservare
- Congelare città , luoghi e persone.
- Nascondersi in una tempesta di neve
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Sandblaster Group, Tiny Shoots a sand pellet at high speeds, with deadly accuracy (b[2d6-2] damage 1 piercing) 6 HP 1 armor Hand, Reach, Near, Far Special Qualities: climb on walls, sand bullet The Sandblaster developed a long range attack to keep it safe and kill from a distance. These tiny lizards have a pouch where the sand that they swallow is tightly compacted, hardened with saliva, and then fired at high speeds at their opponents. They can climb along walls to line up a shot, and are very accurate at near range. Instinct: Defend it's territory
- Fire Bullet
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Misc Wyrvern Solitary, Large, Intelligent Stinger (d10+2 damage 1 piercing) 16 HP 1 armor Near Instinct: Overeat, vastly terrorial
- Poison Sting
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Humanoid Automaton Group, Construct Blade arm-extension (d8 damage 1 piercing) or arrow voley mechanism (d8 damage) 10 HP 3 armor Close, Near, Far Special Qualities: It doesn't move very fast, once damage is dealt to the inside machinery some parts will stop to function entirely, very focused A faceless metal man sometimes used as a servant, sometimes as a expensive but reliable mercenary. A constant ticking can be heard under the overlapping plates that constitute it's armor. Instinct: to do what it was programmed for.
- Closes in on enemies without hesitation, as without fear for being hurt.
- Simulates advanced human battle tactics.
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Giant Eagle Hatchling Group, Organized, Hoarder Beak (d6 damage) 6 HP 0 armor Close These hatchlings have only recently been pushed out of the nest. Their beaks are sharp, but their talons have yet to fully form, and they are clumsy about almost everything. They share their parents' lust for shinies, and will cry out if in danger. Instinct: to prove itself
- Explore the skies
- Cries out for mother
- Make off with shinies