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  • Bugbear Guard Group, Large, Stealthy, Intelligent
    Battle Axe (b[2d6] damage 2 piercing) 10 HP 1 armor

    Bugbear guards are about as disciplined as the goblin hordes get. Granted, that isn't saying much. Their large size belies a cunning mind that is capable of setting up incredibly effective ambushes. Instinct: To Crush

    • Attack from ambush
    • Blind my enemy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblin Swarmer Horde, Small, Stealthy
    Claws and Teeth (b[1d4+2] damage) 3 HP 0 armor
    Close

    The goblin swarmer is just one of many. It and its companions flow through tunnels, attacking just about anything that lives with rabid fury. Instinct: To Overwhelm

    • Swarm with great numbers
    • Drag into the dark
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Drualna, the Sea Witch Solitary, Huge, Magical, Stealthy, Divine, Devious, Intelligent, Hoarder, Planar, Terrifying
    Hexes and forbidden magic. (d8+5 damage)
    Reach, Ignores Armor, Near, Far

    The Sea Witch is a Jealous creature. Drualna spends eternity in her pitch-black caverns at the bottom of the Eternal Sea, collecting and guarding her secrets there. The Sea witch appears as a heavyset woman, whose lower body is made of massive, long tentacles that stretch dozens of meters throughout her domain. Drualna is obsessed with secrets big and small. Secrets that can destroy empires, small secrets shared between lovers, the dark little things people hide within themselves. She craves them all, and trades for them with mortals. When she takes a secret, she takes all knowledge of it from their memories. Drualna also collects secret objects and artifacts of power, and hoards them in her caverns. Instinct: To Hoard Secrets.

    • Offer to trade a secret for a secret
    • Speak in riddles and half-truths.
    • Trap them in your deep caverns.
    • When they make a deal, take their secret from their memory.
    • Influence your cults from your Deep Caves.
    • Freeze them with the weight of your eternal knowledge.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Shark Faced God Solitary, Large, Magical, Divine, Planar, Terrifying, Amorphous
    Ferocious Hunger (b[2d12+6] damage 3 piercing)
    Forceful, Ignores Armor, Near
    Special Qualities: Eternal Spirit of Hunger.

    The Shark Faced God is hunger incarnate. It is ancient, as old as predation itself, and has hungered, killed, and consumed for as long as there has been animals eating other animals. The Shark Faced God is not intelligent, but runs on instinct and savage cunning. Everything it does is only to allow it to consume and devour. Those that follow the Shark Faced God exist only to feed themselves and their master. Standing at close to 9 feet tall, the God appears as a muscular biped whose torso hunches forward and comes into the pointed, vicious head of a shark with it's mouth opening impossibly wide and showing hundreds of rows of teeth going back down it's throat. Instinct: To Devour.

    • Bite off and swallow a limb.
    • Move impossibly swiftly through the water.
    • Fill them with the knowledge that they are prey.
    • Call forth Predators and sea Demons.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Red Lyssia, The Pirate Queen Solitary, Magical, Stealthy, Divine, Devious, Intelligent, Hoarder, Planar
    Lightning Flintlock, Ice Cutlass. (b[2d10+2] damage 3 piercing)
    Close, Reach, Ignores Armor, Near, Far
    Special Qualities: Eternal spirit of Piracy.

    She is gorgeous, vivacious, tantalizing, and absolutely commanding. Her figure is accentuated by practical but colorful leathers and clothes that hug her form, and her bright crimson hair flows and rolls like stirring storm clouds. Her eyes are bright and dangerous, like flashing lightning, and her smile suggests much while promising nothing. In life, Red Lyssia had been the most famous pirate queen of her time, uniting dozens of pirate flags into one great fleet that had terrorized the open sea, it's ships, and it's ports for two decades. When she had finally been dragged to the Afterlife through a stormy giant whirlpool, she had set out to do in death what she had in life, uniting the largest fleet of pirate ships eternity had ever seen. Lyssia and her fleet of Ghost Ships has sailed the Eternal Sea, and terrorized the living for Centuries. the Pirate Queen rarely leaves her ship at the center of The Sprawl these days, ruler of her own ramshackle city full of rogues and ruffians. Instinct: To Acquire Fortune.

    • Offer them Treasure, at a price.
    • Offer them a place in her crews of Dead Pirates.
    • Show your command over storms.
    • Demand a promise.
    • Claim ownership of that your crew have plundered.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Drown'd Solitary, Devious, Planar, Terrifying
    Crushing Grasp (d8+2 damage) 20 HP 1 armor
    Close, Forceful, Ignores Armor, Near
    Special Qualities: Fill them with a cold, supernatural dread.

    Some who are drowned at sea are trapped in their bodies by the experience. Their souls become trapped in their chilly, pallid, waterlogged bodies. The Drown'd are drawn to Gateways, places where the border between the Living and the Eternal Sea. There they wait for living folks to approach, that they can attack them, drag them beneath the waves, and steal their last breath, just to taste the warmth of life for a few fleeting moments. Instinct: To Steal their Breath.

    • Suck the breath from them with a cold kiss.
    • Ignore all but the mightiest blows.
    • Crush them in in an unrelenting grip.
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  • Hungry Predators Horde, Large
    Tearing Teeth (b[2d6+4] damage 3 piercing) 9 HP 1 armor
    Forceful, Ignores Armor

    Savage predatory creatures that are a mix of sharks, eels, turtles, octopus, and other dangerous sea creatures. Their forms are usually sleek and dangerous,seen as large, swiftly moving slender shapes beneath the waves. When you land in the water, they will fall upon you in a frenzy of teeth, tearing you to shreds. Instinct: To Feed.

    • attack those in the water.
    • Slow them with deadly toxin.
    • Circle their vessel under the water.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sea Demons Group, Large, Planar, Terrifying
    Tentacles and sharp teeth (b[2d8+4] damage 3 piercing) 18 HP 2 armor
    Forceful, Ignores Armor
    Special Qualities: Unique mutations, aquatic adaptations.

    Sea Demons are vicious, predatory monsters that hail from the Red Reef, and are servants to the Shark Faced God. They bring him flesh, and when they can, mortal souls for their ever hungry master to consume. Sea Demons are often a mix of humanoid forms and creatures of the deep, or an amalgamation of aquatic animals. They are large, fast, predatory and always dangerous. A Sea Demon will often kill first and talk later, but they love making deals, making the mortal with the black spot, and then collecting the soul of the bearer of the black spot at an agreed time or circumstance. Instinct: To bring flesh and souls to their master.

    • Strike from under the water's surface.
    • Offer a bargain for their soul.
    • Collect the soul-debt of one marked by the Black Spot.
    • Horrify them with your hideous appearance.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dead Pirates Group, Organized, Intelligent, Hoarder, Planar, Terrifying
    Rusted Cutlasses and flintlocks. (b[2d8] damage) 14 HP 1 armor
    Close, Reach, Near, Far

    In Life, they had been Fishermen, Sailors, Pirates, or merely travelers on the open ocean. But they had died at Sea, and their souls were delivered to The Eternal Sea. Many Dead Souls are pressed into service under Lyssia, the Dead Pirate Queen, crewing one of her Ghost Ships. Instinct: Plunder the Living and send them to The Depths.

    • Board their ship on swinging ropes and boarding planks.
    • Call for more Dead Pirates.
    • Ignore a mortal wound.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ghost Ships Solitary, Huge, Stealthy, Hoarder, Planar, Terrifying, Amorphous
    Cannonfire (d10+3 damage 2 piercing)
    Near, Ignores Armor, Far
    Special Qualities: Pirate Ship from the Great Beyond.

    Silent as the grave, crewed by souls of dead sailors and pirates, Ghost ships coast quietly into mortal ships and port towns, marauding, murdering, and plundering. Then, as silently as they came, the Ghost ships leave, taking their plunder and leaving behind nothing but desolation. Ghost Ships are the corpses of ships lost at sea, their damaged hulls and shredded sails repaired with the bones of other ships They are crewed by souls that were lost at sea, or devoted to the sea during their life. The Ghost Ships roam the waves of The Eternal Sea, trying to avoid destruction at the mercy of merciless beings, and looking for a way to enter the living and plunder them. Instinct: Plunder the Living.

    • Debilitate their ship with cannons or ballista.
    • Ram their ship violently.
    • Spew forth Dead Pirates.
    • Plunder, raze, and slaughter the defenseless.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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