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  • Aks Kopp Solitary, Terrifying
    Aks (d10+4 damage 3 piercing) 16 HP 3 armor
    Close, Forceful, Far
    Special Qualities: THE MUSCLES

    Aks Kopp Chawps heads off. Instinct: Chawps off heads

    • Chawp off heads
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  • The Bing Bag Group, Huge, Terrifying
    Crush (d8+5 damage 3 piercing) 14 HP 3 armor
    Reach, Forceful
    Special Qualities: Wrinkly Skin

    It resembles that of a Bean bag. It uses it's weight to crush its enemies. Instinct: To destroy all enemies

    • Hops up and crushes the enemy
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  • Rhyhorn Solitary
    Front horn (d10+4 damage 2 piercing) 16 HP 5 armor
    Close, Forceful

    Rhyhorns are big animals resembling rhinos covered in thick rock plates. They are about 1m high and weight about 120kg. Rhyhorns live in rocky mountains where they eat rocks. They aren't agressive, but when they see an animal bigger than them, they charge it to prove their strength. This can make them dangerous to novice adventurers. Instinct: Attack bigger animals

    • Overrun anything
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  • San't Cla'se Solitary, Magical, Divine, Intelligent, Hoarder
    The Magical Spirit of Christmas (d12+4 damage) 18 HP 4 armor
    Close, Forceful

    Instinct: Possesed killer

    • Judge of Naughty and Nice
    • Check the List: Normal Attack. Take +1 forward if target is evil, -1 forward if target is good
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  • Ulgurstasa Solitary, Huge, Magical, Intelligent, Terrifying, Amorphous
    Bite a grabbed creature. (d12+7 damage 2 piercing) 31 HP 4 armor
    Reach, Forceful, Near
    Special Qualities: Many tentacles (deal half damage unless 12+)

    A massive, undead beast which, if it swallows the blood of a champion it may barf forth an army of undead. Instinct: To drain the blood of a Champion.

    • Put you in it's mouth with it's thousands of tentacles.
    • Breathe a coruscating blast of necrotic energy.
    • Swallow a creature it has in it's teeth.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Storm Lord Solitary, Large, Intelligent, Hoarder, Terrifying
    Greatsword (b[2d10+2] damage 1 piercing) 20 HP 3 armor
    Forceful, Near
    Special Qualities: Wreathed in Stormfire (St. Elmo's Fire)

    These fierce warriors lead their troops from the front and give no quarter. Like the priests, they indicate their status by covering themselves in trinkets. Instinct: Gain glory on the field of battle.

    • Crush the enemy with overwhelming force
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  • Storm Priest Solitary, Large, Magical, Intelligent, Hoarder, Terrifying
    Blast with lightning (d10+2 damage) 16 HP 2 armor
    Forceful, Ignores Armor, Far
    Special Qualities: Wreathed in Stormlight (St. Elmo's Fire)

    The priests of the storm call their brethren to even greater acts of destruction in praise of Thunder. They are covered in precious conductive metals cunningly wrought to channel the energy of their gods. Instinct: Praise the thunder through destruction

    • Bellow warsongs to inspire and terrify
    • Blast with fierce winds
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Storm Giant Group, Large, Intelligent, Cautious
    Quick spear strikes (b[2d8+2] damage) 10 HP 3 armor
    Forceful, Near, Far

    Storm Giants ride the winds out from cloud palaces to pillage and destroy the lands below. Instinct: Raid, pillage and ruin

    • Strike like lightning
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  • Heyweir Solitary, Tiny, Magical, Divine, Intelligent, Cautious, Hoarder, Planar, Amorphous
    Mastery of lightning literal and figurative. (b[2d10] damage 1 piercing) 21 HP 5 armor
    Hand, Ignores Armor, Far
    Special Qualities: Storm Sphere. Flying., Bowling ball sized.

    Instinct: To get the first Wish before Judgement.

    • Soul-consuming energy being and Cosmomancer.
    • Cosmomancy of the highest order.
    • Seeker abilities. Damn near omniscient.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • MechaKnight Solitary, Large, Magical, Intelligent, Cautious, Construct, Amorphous
    Warhammer: Order. (b[2d10+4] damage) 23 HP 8 armor
    Forceful
    Special Qualities: construct, Direct mental access to whoever is controlling it.

    A 12 foot clockwork knight with Aetheryte plate armor and a massive Warhammer called Order. Instinct: To bring order.

    • A 12 foot tall Mechanical Knight that may be controlled telepathically by the possessor of the Key f Law.
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