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  • Giant Eagle Group, Large, Hoarder
    Claws and beak (d10 damage 2 piercing) 10 HP 0 armor
    Hand
    Special Qualities: Flight

    The large avian creatures make their nests on the tops and in the nooks and crannies of towering rock formations that pierce the clouds. They prize shinies and festoon their nests with them. Babies are hatched from eggs the size of wine barrels, and often their first sight is the many gold and gemstone baubles their parents have collected. Instinct: to protect its nest

    • Toy with their prey
    • Bring food home for babies
    • Rip and tear tender flesh
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Spectral Pirate Horde, Magical, Hoarder, Terrifying
    Spectral sword (d6 damage) 11 HP 4 armor
    Close, Ignores Armor
    Special Qualities: Visage of the watery grave

    Ghosts of dead buccaneers or wraiths that have taken up piracy? Who can say? Instinct: To kill and plunder

    • Drain the strength of the living to regain its own
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  • Civilized Orc Group, Intelligent
    Stylished sword (w[2d6+2] damage 1 piercing) 10 HP 0 armor
    Close, Forceful

    An aristocratic orc Instinct: To make new friends

    • Make apologyzes
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  • Troglodyte Witch Doctor Solitary, Magical, Intelligent, Hoarder
    Bolt of acid (b[1d10] damage) 20 HP 4 armor
    Close, Ignores Armor, Far

    A former commander in a routed goblinoid army that had swept the land, the Troglodyte Witch Doctor seeks to reclaim her glory. Her magics twist the minds of those around her, making them her slaves. Instinct: To Enslave

    • Control the minds of others
    • Summon fell minions to her side
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bugbear Guard Group, Large, Stealthy, Intelligent
    Battle Axe (b[2d6] damage 2 piercing) 10 HP 1 armor

    Bugbear guards are about as disciplined as the goblin hordes get. Granted, that isn't saying much. Their large size belies a cunning mind that is capable of setting up incredibly effective ambushes. Instinct: To Crush

    • Attack from ambush
    • Blind my enemy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblin Swarmer Horde, Small, Stealthy
    Claws and Teeth (b[1d4+2] damage) 3 HP 0 armor
    Close

    The goblin swarmer is just one of many. It and its companions flow through tunnels, attacking just about anything that lives with rabid fury. Instinct: To Overwhelm

    • Swarm with great numbers
    • Drag into the dark
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Drualna, the Sea Witch Solitary, Huge, Magical, Stealthy, Divine, Devious, Intelligent, Hoarder, Planar, Terrifying
    Hexes and forbidden magic. (d8+5 damage)
    Reach, Ignores Armor, Near, Far

    The Sea Witch is a Jealous creature. Drualna spends eternity in her pitch-black caverns at the bottom of the Eternal Sea, collecting and guarding her secrets there. The Sea witch appears as a heavyset woman, whose lower body is made of massive, long tentacles that stretch dozens of meters throughout her domain. Drualna is obsessed with secrets big and small. Secrets that can destroy empires, small secrets shared between lovers, the dark little things people hide within themselves. She craves them all, and trades for them with mortals. When she takes a secret, she takes all knowledge of it from their memories. Drualna also collects secret objects and artifacts of power, and hoards them in her caverns. Instinct: To Hoard Secrets.

    • Offer to trade a secret for a secret
    • Speak in riddles and half-truths.
    • Trap them in your deep caverns.
    • When they make a deal, take their secret from their memory.
    • Influence your cults from your Deep Caves.
    • Freeze them with the weight of your eternal knowledge.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Shark Faced God Solitary, Large, Magical, Divine, Planar, Terrifying, Amorphous
    Ferocious Hunger (b[2d12+6] damage 3 piercing)
    Forceful, Ignores Armor, Near
    Special Qualities: Eternal Spirit of Hunger.

    The Shark Faced God is hunger incarnate. It is ancient, as old as predation itself, and has hungered, killed, and consumed for as long as there has been animals eating other animals. The Shark Faced God is not intelligent, but runs on instinct and savage cunning. Everything it does is only to allow it to consume and devour. Those that follow the Shark Faced God exist only to feed themselves and their master. Standing at close to 9 feet tall, the God appears as a muscular biped whose torso hunches forward and comes into the pointed, vicious head of a shark with it's mouth opening impossibly wide and showing hundreds of rows of teeth going back down it's throat. Instinct: To Devour.

    • Bite off and swallow a limb.
    • Move impossibly swiftly through the water.
    • Fill them with the knowledge that they are prey.
    • Call forth Predators and sea Demons.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Red Lyssia, The Pirate Queen Solitary, Magical, Stealthy, Divine, Devious, Intelligent, Hoarder, Planar
    Lightning Flintlock, Ice Cutlass. (b[2d10+2] damage 3 piercing)
    Close, Reach, Ignores Armor, Near, Far
    Special Qualities: Eternal spirit of Piracy.

    She is gorgeous, vivacious, tantalizing, and absolutely commanding. Her figure is accentuated by practical but colorful leathers and clothes that hug her form, and her bright crimson hair flows and rolls like stirring storm clouds. Her eyes are bright and dangerous, like flashing lightning, and her smile suggests much while promising nothing. In life, Red Lyssia had been the most famous pirate queen of her time, uniting dozens of pirate flags into one great fleet that had terrorized the open sea, it's ships, and it's ports for two decades. When she had finally been dragged to the Afterlife through a stormy giant whirlpool, she had set out to do in death what she had in life, uniting the largest fleet of pirate ships eternity had ever seen. Lyssia and her fleet of Ghost Ships has sailed the Eternal Sea, and terrorized the living for Centuries. the Pirate Queen rarely leaves her ship at the center of The Sprawl these days, ruler of her own ramshackle city full of rogues and ruffians. Instinct: To Acquire Fortune.

    • Offer them Treasure, at a price.
    • Offer them a place in her crews of Dead Pirates.
    • Show your command over storms.
    • Demand a promise.
    • Claim ownership of that your crew have plundered.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Drown'd Solitary, Devious, Planar, Terrifying
    Crushing Grasp (d8+2 damage) 20 HP 1 armor
    Close, Forceful, Ignores Armor, Near
    Special Qualities: Fill them with a cold, supernatural dread.

    Some who are drowned at sea are trapped in their bodies by the experience. Their souls become trapped in their chilly, pallid, waterlogged bodies. The Drown'd are drawn to Gateways, places where the border between the Living and the Eternal Sea. There they wait for living folks to approach, that they can attack them, drag them beneath the waves, and steal their last breath, just to taste the warmth of life for a few fleeting moments. Instinct: To Steal their Breath.

    • Suck the breath from them with a cold kiss.
    • Ignore all but the mightiest blows.
    • Crush them in in an unrelenting grip.
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