• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Lea, rogue artificer Group, Stealthy, Magical, Intelligent
    Crossbow (d8 damage) 6 HP 1 armor
    Close, Near, Far

    An artificer turned rogue after the great war, now a mercenary for the highest bidder. Instinct: to get rich

    • use an annoying device
    • jump away with rocket boots
    • use a wand to cause mayhem
    Tweet
  • Xha, flying dinosaur Group
    Claws (d8+2 damage 1 piercing) 6 HP 1 armor
    Close
    Special Qualities: Wings (can fly)

    A flying dinosaur with vicious claws, mount and companion of the halfling Maro. Instinct: to protect its master

    • Attack from above
    • Carry someone away
    • Fly out of reach
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Maro, Halfling Barbarian Group, Small, Intelligent, Hoarder
    Giant (for a hafling) axe (b[2d8+2] damage 1 piercing) 6 HP 2 armor
    Close, Forceful

    Maro is a halfling barbarian from the Talenta plains, a hired blade almost as feral as his dinosaur mount. Instinct: to prove himself the fiercest

    • Go berserk
    • Cause an opening for Xha
    • Scream menacingly
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Batrachian Horde, Small, Stealthy, Organized, Hoarder, Terrifying
    Stabs or tosses a spear at you (d6 damage) 3 HP 1 armor
    Close
    Special Qualities: A swollen, warty humanoid toad covered in swamp-filth

    Batrachians are a fiercely territorial race of froglike humanoids who dwell in remote swamp-lands. They form tribes of a hundred or more and are ruled by elder shamans. Batrachian villages typically consist of wooden structures raised above the swamp on tall stilts, or built into the nearby trees. Each of their towns has a shrine built around a statue: a massive frog with four eyes and course spikes projecting from it's back. This is believed to be a likeness of the Batrachian god, Anurus. Batrachains wield poisoned spears and bows in combat, bursting out from beneath the water's surface and attacking from all directions as the deafening sound of their croaks fill the air. Instinct: Violently defends it's swamp-village

    • Croaks and throws it's spear at you.
    • The tip of it's spear is covered in poison!
    • Croaks loudly, alerting others to the party's presense.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Petal Pygmie Horde, Small, Stealthy, Devious, Organized, Terrifying, Amorphous
    Flesh-tearing teeth (d4 damage 1 piercing) 14 HP 1 armor
    Close
    Special Qualities: Bloodless, egoless, Disfigured child-like body

    "By Redjek's Moldy Mange, what's a boy of his age doing out here?" "Best we leave it, Father. I don't like the wind." "Nonsense." "It don't smell right." "Why, look at him - he's bones. Dear King-Above, his face. It's covered in scars!" "Father, really think we oughtta - " "Come here, boy. We won't hurt you. We're but simple adventurers." "Father, there's something out there." "I think I have some rations somewhe- Good lord!" "Get back!" "Its face! What's wrong with its face?!" Instinct: To serve the Bloodroot

    • Latch on to their face
    • Use the jungle as a weapon
    • Unrelenting pursuit
    • Telepathic spores
    Tweet
  • Pyr, Forgotten Fire Lord Solitary, Large, Magical, Planar, Amorphous
    Fire (b[2d12+2] damage) 23 HP 5 armor
    Reach, Ignores Armor, Near
    Special Qualities: flaming

    Far from the lands of men, a forest fire burns. It burns merrily. It burns brightly. At the heart of the fire, Pyr cavorts and basks in its radiance. Instinct: To sear the strong

    • Lash out with fire
    • Fill an area with fire
    • Act clairvoyantly
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Icthus Solitary, Large, Devious, Amorphous
    Tentacle Smash (b[2d8] damage 1 piercing) 19 HP 2 armor
    Reach, Near
    Special Qualities: limber tentacles (4-8)

    Living in hot springs or warm shallow pools, the Icthus uses its leech-like torso to attach itself to the rock bed of a hot spring, lying in wait for prey to come and enjoy the warm water. In addition to several limber and strong tentacles, the Icthus can assail its victims with the combustible eels that frequent hot springs. It drags adventurers beneath the scalding water, into the gaping maw of rows and rows of leech-like teeth. Instinct: To Feed

    • Grasping Tentacles
    • It draws people in to consume them.
    Tweet
  • Whatsit Solitary, Stealthy, Intelligent, Terrifying
    Long, strong fingers (d8 damage) 12 HP 2 armor
    Close, Near
    Special Qualities: Manic smile

    The whatsit live on rooftops and watch for cats to snatch. Stray cats, pet cats, mousers, and temple cats. Even familiars are a source of food for these nimble, long fingered menaces. They have even been known to snatch kittens out of the hands of children before hopping clear to a nearby rooftop. Instinct: to steel cats

    • Leap high in the air
    • Dash about with blinding speed
    Tweet
  • Lemure Group, Magical, Organized, Intelligent, Incorporeal, Terrifying
    Cold touch of death (d8+4 damage 1 piercing) 11 HP 4 armor
    Close, Forceful, Ignores Armor
    Special Qualities: A shade that takes on the form of the death the body endured, Cannot be touched by mundane weapons

    Spirits of the unquiet dead, Lemures are spirits of vengeance and retribution. When a person dies unjustly, is murdered in a grisly fashion, or simply passes unmourned, they can give rise to a Lemure. Lemures are keen and deadly foes and are known to whisper the terrifying secrets of their death to their victims. Any living creature who hears these secrets will rise as a Lemure after their death as well. Instinct: To bring forth retribution

    • Fly in the darkness
    • Create an unnatural darkness
    • Animate Skeleton Horde as an act of final retribution
    • Its whispers rend souls from bodies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Canopic Corpse Solitary, Stealthy, Devious, Intelligent, Terrifying, Amorphous
    Claws of bone (b[2d8+4] damage 4 piercing) 23 HP 1 armor
    Close, Forceful
    Special Qualities: Can remain motionless indefinitely, Moves without sound

    The botched creation of a mad Egyptian seeking a way to eternal life, the Canopic Corpse is a terrifying creature to behold. A creature cursed by a wound from a Caonpic Corpse will quickly succumb to the disease, growing pale and sickly. Eventually they will begin to vomit forth ichor and eventually will expunge their stomach, intestines, lungs, and liver. Once these organs are expunged (oftentimes left hanging from the creature's mouth until some form of violence rips them free), the conversion to a Canopic Corpse is complete. The creature will then scrape away the flesh on its hands to expose razor sharp claws and begin its hunt for human flesh. Instinct: To consume

    • Strike from shadows
    • Can appear as a corpse or as a living man
    • It transmits the condition through the wounds it makes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
Previous
Next