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  • Iron Delta Lesser Fire Drake Group, Small, Stealthy, Organized, Intelligent
    Teeth and Claws (d8 damage 1 piercing) 6 HP 1 armor
    Close
    Special Qualities: Flaming Bile, Flight, Patience, Fire Resistant Plumage

    A flying, feathered, pack hunting, warm blooded lizard, able to vomit up a spray of oily bile that burns on contact with moisture. They have a complex pack structure, with the elderly and infirm guarding the nest while the able-bodied drakes hunt for food to fuel their insatiable metabolisms. While not large, they often tackle prey many times their own size, blinding it and maddening it with flames, then waiting for it to weaken from the burns before moving in for the kill. They have delicate digestion, and routinely build fire-pits full of brush and wood for cooking. After a large kill, lesser drakes are known to smoke meat for storage. They are mostly found nesting around palm trees, which they also harvest - it is suspected the palm oil is a key component of their bile. Instinct: To hunt

    • Start Fires
    • Blind with flaming bile
    • Summon the pack with a screech
    • Watch from on high
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Iron Delta Giant Frog Solitary, Large, Stealthy, Devious
    Bite (d8 damage) 16 HP 1 armor
    Near
    Special Qualities: Sticky tongue, powerful jumping legs

    A frog the size of a hippopotamus, the Iron Delta Giant Frog is one of the apex predators of the delta. It hunts by squatting in shallow water or floating in deeper water until prey approaches, then springing towards it, catching the hapless deer or young buffalo on its adhesive tongue, then either swallowing it whole or drowing it in the water. They've been known to strike at boats entering their territory, either capsizing them and feeding on the survivors, or bodily pulling passengers and crew overboard. Instinct: To ambush prey

    • Drag someone or something under water with its sticky tongue
    • Burst from the water without warning
    • Swallow whole
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goristro Solitary, Huge
    claws and fists (b[2d12+7] damage) 24 HP 1 armor
    Reach, Forceful, Far

    Instinct: crush all it's foes

    • crush it's enemies underfoot
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  • Hoard Scarab Horde, Tiny, Organized, Stealthy
    Flesh-seeking bite (d6-2 damage) 3 HP 2 armor
    Hand, Ignores Armor
    Special Qualities: Looks valuable

    Hoard scarab. Dreadful creature. You think you've found enough treasure for early retirement, but little did you suspect how soon your retirement would be. These coin-sized beetles lurk in large piles of treasure. They look just like coins or gems. Sure, you can crush them under boot with a little effort, but they don't hang around by themselves. Tenacious burrowers, they get right in through armor, into your skin, and then things get bad. They start eating you alive and laying eggs. In just a couple weeks...you're a nice pile of glittering gold, waiting for it's next victim. Instinct: Lay eggs inside victim and slowly devour from within

    • Wake from hibernation on contact with living flesh and burrow in
    • Slowly consume victim from within
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sand Scorpions Group
    Pincers (d8+2 damage 1 piercing) 6 HP 3 armor
    Close
    Special Qualities: Giant Stinger

    Human sized scorpions that dart and swim through the sand. You probably shouldn't have activated that trap. Instinct: Devour Prey

    • Inject Deadly Poison
    • Crush Armor in Grip
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mutant Lizardman King Solitary, Large, Magical, Hoarder, Intelligent
    Bolt of Chaos (d10 damage) 22 HP 4 armor
    Ignores Armor, Far
    Special Qualities: Shrouded in Chaotic Energy, Thick Layers of Fat

    The leader of the mutated lizardmen is more a giant lump of tumors and fat than anything humanoid. Whatever he once was has been lost to the mutation. Radiating with chaotic energy, this will not be an easy foe. Instinct: To rule in peace

    • Mutate horrifyingly
    • Forcibly Mutate Another
    • Cast an ancient and terrible spell
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mutating Lizardman Brute Solitary, Large
    Giant Mace (d10+4 damage) 20 HP 3 armor
    Forceful, Messy, Reach
    Special Qualities: Varying Mutations, Huge Size

    Literally standing above the rest of the mutants, this particular lizardman towers over even an ogre, and it looks mad. Instinct: Eat and Destroy

    • Mutate an adaptation
    • Grow even larger
    • Tear off and eat a limb
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mutating Lizardmen Group, Intelligent
    Ancient Weaponry (d8 damage) 10 HP 3 armor
    Close
    Special Qualities: Varying Mutations

    A lost ancient tribe of lizardmen that guard the pyramid from intruders. Speaking an ancient tongue, they will defend their holy ground against all, no matter the cost. Their bodies are visibly riddled with mutation and corruption. Oozing boils, lumps of tumors, varying limbs, eyes, etc. Each one is unique and disturbing to look at. That which doesn't kill these vile creatures will only make them stronger. Instinct: Repel the invaders!

    • Mutate an adaptation
    • Develop a new limb
    • Grow thick armor (+1 armor each time)
    • Morph into something worse
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Half-Dragon, Half-Blink Dog Group, Small, Stealthy, Devious, Intelligent, Planar
    Dragon Toothed Bite (d4 damage 2 piercing) 6 HP 3 armor
    Close, Near, Far

    Half, as his owner calls him, is a difficult foe to conquer. When threatened, Half will vanish into thin air only to reappear on the other side of its attacker. His owner uses him as a distraction while he attacks with arrows from afar. The two are a deadly team, but Half is not extremely dangerous on his own. Kill him, however, and you have his owner to answer to... Instinct: To distract

    • Shift in and out of reality to confuse foes
    • Wait for an enemy to attack and then vanish
    • Keeps moving to avoid attack
    • Shift into another plane to avoid attack
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  • Asgoratha the Demon Solitary, Large, Divine, Magical, Organized, Intelligent, Cautious, Planar, Terrifying
    Whip of Hellfire (b[2d12+6] damage) 20 HP 5 armor
    Forceful, Reach, Ignores Armor, Near
    Special Qualities: Black ashy wings, Blood-red skin licked with elemental flame

    Asgoratha was once defeated by the great wizard, Drangar, who cast it into the void never to be a threat again. Upon his exile, the demon trapped the wizard's soul in a phylactery giving him immortal life until it was destroyed. Hundreds of years later Drangar summoned the demon, Asgoratha, in order to aid him in finally passing on and leaving the world behind. The demon agreed to help in order for his freedom. The demon knows the truth about the wizard's immortal life, but uses his new freedom to kill and murder, setting the stage for the demon realm, known as the void, to come back into the world and reign once again. In order to stay free, the demon must agree to all of Drangar's request, but has managed to avoid telling him the truth about his curse. The phylactery is a black orb embedded in the chest of a great titan of the void. Instinct: To slaughter

    • Kill without pause or remorse
    • Rips open portals to the void
    • Open portals to summon lesser demons
    • Hurls entrapped enemies into the void
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