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Raegar the Dragon Hunter Solitary, Magical, Devious, Intelligent Dragon Bow (b[2d8] damage 1 piercing) 12 HP 4 armor Close, Reach, Far Special Qualities: Vast knowledge of dragons plus their skills/tactics Raegar saw his entire village razed to the ground by deadly dragons more than 40 years ago. Since, he has dedicated his life to hunting them all down and destroying them. Years ago he came across a distinct abomination in the form of a blink dog/dragon hybrid. The two joined forced and Raegar named his faithful companion Half. Raegar has Half use his phase-shifting ability to distract dragons and then attacks them from a distance with scale-piercing arrows from a bow comprised of dragon bone and hide. On his hunt, Raegar has learned a power elemental spell that summons a net that drops from the sky trapping flying dragons. He often waits to see them use their breathing ability to determine which element would be most damaging to them. He is a fast and efficient hunter and has slain many dragons in his time. Instinct: To hunt down all dragons
- Trap and kill dragons
- Summon arcane nets made of pure elemental energy
- Distracts dragons with his teleporting half-dragon, half-blink dog
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Regal Barghest Group, Organized, Intelligent, Terrifying Horrifying Maw (d8+2 damage 3 piercing) 6 HP 1 armor Close, Messy Special Qualities: Avatar of Cannibalism It's a goddamn Barghest; they run the Goblin Empire, both as its temporal rulers and as their spiritual rulers. Highly respected by their goblin underlings, they appear to be normal (if a tad tall) goblins, who can shift into horrific hyena-beasts with bleeding eyes. Instinct: to rule their inferiors
- Consume flesh to learn secrets.
- Call guards
- Change forms.
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Wire Golem Solitary, Large, Intelligent, Cautious, Hoarder, Construct, Terrifying, Amorphous Razor-thin wires (d10+2 damage 3 piercing) 27 HP 5 armor Reach, Near Special Qualities: Blood-as-fuel; Single-minded, Made of corpses During the Interregnum, the Brothers of Will and Steel were desperate. Enemies sought the Engine from every corner. The Solid Storms raged across the land. And coup after bloody coup fostered dangerous feelings among the Brothers. So would history judge harshly the engineers for their cold practicality, for their discovery of a solution so simple, so terrible? "For the Engine is All, and must be protected ... even from ourselves." --- Focused, silent, and ever-watching from seven sets of dead eyes, the wire golem is a fearsome sight: seven fresh corpses, stitched together with a continuous mile of hair-thin electrum wire, charged by the very un-essence of the bodies themselves. The wire is fluid, living, whipping almost faster than the eye can see, creating a veritable razor-cloud around the mass of flesh. Commanded only to consume the corpses of enemies, a defect in design caused the golem to perceive any once-living material as "dead," forcing it to "absorb" material ill-suited for operation (only seven once-living, intelligent creatures are sufficient - and no, no one knows why seven). Thus, the thousands of golems that once existed have slowly but surely been destroyed, more from malnutrition than malfeasance. Of those that remain, almost all have gained some sort of intelligence, making them even more deadly and unpredictable. Instinct: Protect the Engine
- Consume the unwary
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Lea, rogue artificer Group, Stealthy, Magical, Intelligent Crossbow (d8 damage) 6 HP 1 armor Close, Near, Far An artificer turned rogue after the great war, now a mercenary for the highest bidder. Instinct: to get rich
- use an annoying device
- jump away with rocket boots
- use a wand to cause mayhem
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Xha, flying dinosaur Group Claws (d8+2 damage 1 piercing) 6 HP 1 armor Close Special Qualities: Wings (can fly) A flying dinosaur with vicious claws, mount and companion of the halfling Maro. Instinct: to protect its master
- Attack from above
- Carry someone away
- Fly out of reach
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Maro, Halfling Barbarian Group, Small, Intelligent, Hoarder Giant (for a hafling) axe (b[2d8+2] damage 1 piercing) 6 HP 2 armor Close, Forceful Maro is a halfling barbarian from the Talenta plains, a hired blade almost as feral as his dinosaur mount. Instinct: to prove himself the fiercest
- Go berserk
- Cause an opening for Xha
- Scream menacingly
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Batrachian Horde, Small, Stealthy, Organized, Hoarder, Terrifying Stabs or tosses a spear at you (d6 damage) 3 HP 1 armor Close Special Qualities: A swollen, warty humanoid toad covered in swamp-filth Batrachians are a fiercely territorial race of froglike humanoids who dwell in remote swamp-lands. They form tribes of a hundred or more and are ruled by elder shamans. Batrachian villages typically consist of wooden structures raised above the swamp on tall stilts, or built into the nearby trees. Each of their towns has a shrine built around a statue: a massive frog with four eyes and course spikes projecting from it's back. This is believed to be a likeness of the Batrachian god, Anurus. Batrachains wield poisoned spears and bows in combat, bursting out from beneath the water's surface and attacking from all directions as the deafening sound of their croaks fill the air. Instinct: Violently defends it's swamp-village
- Croaks and throws it's spear at you.
- The tip of it's spear is covered in poison!
- Croaks loudly, alerting others to the party's presense.
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Petal Pygmie Horde, Small, Stealthy, Devious, Organized, Terrifying, Amorphous Flesh-tearing teeth (d4 damage 1 piercing) 14 HP 1 armor Close Special Qualities: Bloodless, egoless, Disfigured child-like body "By Redjek's Moldy Mange, what's a boy of his age doing out here?" "Best we leave it, Father. I don't like the wind." "Nonsense." "It don't smell right." "Why, look at him - he's bones. Dear King-Above, his face. It's covered in scars!" "Father, really think we oughtta - " "Come here, boy. We won't hurt you. We're but simple adventurers." "Father, there's something out there." "I think I have some rations somewhe- Good lord!" "Get back!" "Its face! What's wrong with its face?!" Instinct: To serve the Bloodroot
- Latch on to their face
- Use the jungle as a weapon
- Unrelenting pursuit
- Telepathic spores
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Pyr, Forgotten Fire Lord Solitary, Large, Magical, Planar, Amorphous Fire (b[2d12+2] damage) 23 HP 5 armor Reach, Ignores Armor, Near Special Qualities: flaming Far from the lands of men, a forest fire burns. It burns merrily. It burns brightly. At the heart of the fire, Pyr cavorts and basks in its radiance. Instinct: To sear the strong
- Lash out with fire
- Fill an area with fire
- Act clairvoyantly