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  • Citizen Group, Intelligent
    improvised weapons (d6 damage) 3 HP 0 armor
    Close

    Instinct: stabilize

    • get panic
    • gather into large group
    • huger group - less intellect
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Страж проклятого храма Solitary, Large, Divine, Construct, Terrifying
    Hungry rotten maw (d10+4 damage) 24 HP 2 armor
    Special Qualities: Strong in the place it guards, Hungry maw

    Instinct: to protect what it failed to protect

    • Sate eternal hunger
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  • Wyvern Solitary, Large, Intelligent
    poison tail stinger (d10+2 damage 1 piercing) 16 HP 2 armor

    The wyvern is vaguely dragonlike - with a long, lean, scaled body, a pair of large wings, but only two claws. The tip of the long flexible tail is set with a vicious stinger dripping with venom. The wyvern's teeth and claws are razor sharp. It is at least as long as two men are tall, and very flexible. Wyverns typically dwell in deep forests or on high cliffs. They hunt frequently, preferring smallish prey, but not minding the occasional human for dinner. They swoop in, snatch and retreat, taking the fewest risks possible. Typically they hunt alone, but their nests are often home to mated pairs, and sometimes to more than one nearly-grown offspring, as well as younger hatchlings. Unlike dragons, wyverns don't deliberately collect treasure, but will rarely discard the items their prey carried; a long-inhabited wyvern nest may have considerable "accidental" treasure nearby. Instinct: to seize prey and carry off.

    • swoop in, sting with poison and vicious bite
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hieracosphinx Group, Large, Hoarder
    Claws and beak (d8 damage) 10 HP 1 armor
    Special Qualities: Flight

    A hawk-headed winged lion. Similar to a griffon, perhaps, but much more vile and evil in intent. Instinct: to eat the flesh of the warm-blooded

    • Strike from above
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  • Giant Slug Solitary, Large
    Bite (d10 damage) 16 HP 0 armor
    Near
    Special Qualities: Squeeze through tight openings

    Some might say that a normal-sized slug is gross enough, but to see one as large as a horse squeeze through a tiny opening in a cave wall and then spray all your friends with acid bile... Well, there's little scarier and more disgusting than that. Instinct: to eat

    • Spray acid bile
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  • Sharlax, The Sleeper Solitary, Huge, Divine, Magical, Cautious, Planar, Terrifying
    Claws, tentacles. (b[2d12+9] damage 2 piercing) 26 HP 4 armor
    Reach, Forceful, Near, Far
    Special Qualities: To look upon it is to gaze upon the horror of a world beyond mortal cares.

    A mass that sometimes takes humanoid form, a ever shifting writhing horror of wings, tentacles, teeth, and eyes. Instinct: To bring about destruction

    • It sleeps...until that horrible day when it awakens.
    • Mastery of water.
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  • Scarecrow Solitary, Magical, Planar, Construct
    Scythe (d10+2 damage) 12 HP 0
    Close
    Special Qualities: Wood and Straw

    Instinct: Serve the God of Fields

    • Protect the field and the harvest
    • This thing shouldn´t be alive
    • Flamable
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sea Harpy Group, Intelligent
    Harpy Claws (1d6 damage 1 piercing) 8 HP 1 armor
    Close
    Special Qualities: Servant of the Sea God, Child of Air and Water

    Sear Harpies look like normal Harpies, but instead of feathers, their bodies are covered with fish scales and their wings are similar to bat wings. They can dive pretty well and use their leatherlike wings to move under water. Instinct: Attack enemies of the flock

    • Dive and grab
    • Talon Strike
    • Siren Scream
    • Knock to the ground
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rakshasa Solitary, Stealthy, Divine, Magical, Intelligent, Hoarder
    Unholy scimitar (d10+4 damage) 12 HP 0 armor
    Close

    "When I spoke the words to banish the illusion, I saw the chancellor's true form. His head was that of a tiger, the fangs long and the eyes shining with malevolence. His skin took on the stripes of the great cat down his bare arms, to the hands which bent backwards, as if attached in reverse. He sneered at me. 'Fool... You think your parlor tricks will undo my works? I will show you the true powers of Hell!'" Instinct: To indulge in tyranny and cruelty

    • Strike with infernal might
    • Conceal its true nature with an illusion
    • Call forth hellfire and lesser demons
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  • The Reaper Solitary, Magical, Intelligent, Terrifying
    Strike With Bladed Wings (b[2d4+8] damage 2 piercing) 32 HP 3 armor
    Close
    Special Qualities: Wings for Flight, A body of Shadow and Fire

    Instinct: To Guard its Home

    • Harvest Skin
    • Pure Invisibility
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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