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  • Icthus Solitary, Large, Devious, Amorphous
    Tentacle Smash (b[2d8] damage 1 piercing) 19 HP 2 armor
    Reach, Near
    Special Qualities: limber tentacles (4-8)

    Living in hot springs or warm shallow pools, the Icthus uses its leech-like torso to attach itself to the rock bed of a hot spring, lying in wait for prey to come and enjoy the warm water. In addition to several limber and strong tentacles, the Icthus can assail its victims with the combustible eels that frequent hot springs. It drags adventurers beneath the scalding water, into the gaping maw of rows and rows of leech-like teeth. Instinct: To Feed

    • Grasping Tentacles
    • It draws people in to consume them.
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  • Whatsit Solitary, Stealthy, Intelligent, Terrifying
    Long, strong fingers (d8 damage) 12 HP 2 armor
    Close, Near
    Special Qualities: Manic smile

    The whatsit live on rooftops and watch for cats to snatch. Stray cats, pet cats, mousers, and temple cats. Even familiars are a source of food for these nimble, long fingered menaces. They have even been known to snatch kittens out of the hands of children before hopping clear to a nearby rooftop. Instinct: to steel cats

    • Leap high in the air
    • Dash about with blinding speed
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  • Lemure Group, Magical, Organized, Intelligent, Incorporeal, Terrifying
    Cold touch of death (d8+4 damage 1 piercing) 11 HP 4 armor
    Close, Forceful, Ignores Armor
    Special Qualities: A shade that takes on the form of the death the body endured, Cannot be touched by mundane weapons

    Spirits of the unquiet dead, Lemures are spirits of vengeance and retribution. When a person dies unjustly, is murdered in a grisly fashion, or simply passes unmourned, they can give rise to a Lemure. Lemures are keen and deadly foes and are known to whisper the terrifying secrets of their death to their victims. Any living creature who hears these secrets will rise as a Lemure after their death as well. Instinct: To bring forth retribution

    • Fly in the darkness
    • Create an unnatural darkness
    • Animate Skeleton Horde as an act of final retribution
    • Its whispers rend souls from bodies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Canopic Corpse Solitary, Stealthy, Devious, Intelligent, Terrifying, Amorphous
    Claws of bone (b[2d8+4] damage 4 piercing) 23 HP 1 armor
    Close, Forceful
    Special Qualities: Can remain motionless indefinitely, Moves without sound

    The botched creation of a mad Egyptian seeking a way to eternal life, the Canopic Corpse is a terrifying creature to behold. A creature cursed by a wound from a Caonpic Corpse will quickly succumb to the disease, growing pale and sickly. Eventually they will begin to vomit forth ichor and eventually will expunge their stomach, intestines, lungs, and liver. Once these organs are expunged (oftentimes left hanging from the creature's mouth until some form of violence rips them free), the conversion to a Canopic Corpse is complete. The creature will then scrape away the flesh on its hands to expose razor sharp claws and begin its hunt for human flesh. Instinct: To consume

    • Strike from shadows
    • Can appear as a corpse or as a living man
    • It transmits the condition through the wounds it makes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Citizen Group, Intelligent
    improvised weapons (d6 damage) 3 HP 0 armor
    Close

    Instinct: stabilize

    • get panic
    • gather into large group
    • huger group - less intellect
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Страж проклятого храма Solitary, Large, Divine, Construct, Terrifying
    Hungry rotten maw (d10+4 damage) 24 HP 2 armor
    Special Qualities: Strong in the place it guards, Hungry maw

    Instinct: to protect what it failed to protect

    • Sate eternal hunger
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  • Wyvern Solitary, Large, Intelligent
    poison tail stinger (d10+2 damage 1 piercing) 16 HP 2 armor

    The wyvern is vaguely dragonlike - with a long, lean, scaled body, a pair of large wings, but only two claws. The tip of the long flexible tail is set with a vicious stinger dripping with venom. The wyvern's teeth and claws are razor sharp. It is at least as long as two men are tall, and very flexible. Wyverns typically dwell in deep forests or on high cliffs. They hunt frequently, preferring smallish prey, but not minding the occasional human for dinner. They swoop in, snatch and retreat, taking the fewest risks possible. Typically they hunt alone, but their nests are often home to mated pairs, and sometimes to more than one nearly-grown offspring, as well as younger hatchlings. Unlike dragons, wyverns don't deliberately collect treasure, but will rarely discard the items their prey carried; a long-inhabited wyvern nest may have considerable "accidental" treasure nearby. Instinct: to seize prey and carry off.

    • swoop in, sting with poison and vicious bite
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hieracosphinx Group, Large, Hoarder
    Claws and beak (d8 damage) 10 HP 1 armor
    Special Qualities: Flight

    A hawk-headed winged lion. Similar to a griffon, perhaps, but much more vile and evil in intent. Instinct: to eat the flesh of the warm-blooded

    • Strike from above
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  • Giant Slug Solitary, Large
    Bite (d10 damage) 16 HP 0 armor
    Near
    Special Qualities: Squeeze through tight openings

    Some might say that a normal-sized slug is gross enough, but to see one as large as a horse squeeze through a tiny opening in a cave wall and then spray all your friends with acid bile... Well, there's little scarier and more disgusting than that. Instinct: to eat

    • Spray acid bile
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  • Sharlax, The Sleeper Solitary, Huge, Divine, Magical, Cautious, Planar, Terrifying
    Claws, tentacles. (b[2d12+9] damage 2 piercing) 26 HP 4 armor
    Reach, Forceful, Near, Far
    Special Qualities: To look upon it is to gaze upon the horror of a world beyond mortal cares.

    A mass that sometimes takes humanoid form, a ever shifting writhing horror of wings, tentacles, teeth, and eyes. Instinct: To bring about destruction

    • It sleeps...until that horrible day when it awakens.
    • Mastery of water.
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