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Sea Harpy Group, Intelligent Harpy Claws (1d6 damage 1 piercing) 8 HP 1 armor Close Special Qualities: Servant of the Sea God, Child of Air and Water Sear Harpies look like normal Harpies, but instead of feathers, their bodies are covered with fish scales and their wings are similar to bat wings. They can dive pretty well and use their leatherlike wings to move under water. Instinct: Attack enemies of the flock
- Dive and grab
- Talon Strike
- Siren Scream
- Knock to the ground
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Rakshasa Solitary, Stealthy, Divine, Magical, Intelligent, Hoarder Unholy scimitar (d10+4 damage) 12 HP 0 armor Close "When I spoke the words to banish the illusion, I saw the chancellor's true form. His head was that of a tiger, the fangs long and the eyes shining with malevolence. His skin took on the stripes of the great cat down his bare arms, to the hands which bent backwards, as if attached in reverse. He sneered at me. 'Fool... You think your parlor tricks will undo my works? I will show you the true powers of Hell!'" Instinct: To indulge in tyranny and cruelty
- Strike with infernal might
- Conceal its true nature with an illusion
- Call forth hellfire and lesser demons
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The Reaper Solitary, Magical, Intelligent, Terrifying Strike With Bladed Wings (b[2d4+8] damage 2 piercing) 32 HP 3 armor Close Special Qualities: Wings for Flight, A body of Shadow and Fire Instinct: To Guard its Home
- Harvest Skin
- Pure Invisibility
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Sparkling Vampire Group, Magical, Divine, Intelligent, Terrifying, Amorphous Claws and teath (d8+2 damage 4 piercing) 19 HP 5 armor Close, Forceful Special Qualities: pale stone like skin which sparkles in the sun. Bright Red (or amber) eyes. A crystallized human being who survives by drinking human or animal blood. This form of vampire is incredibly strong, incredibly fast, incredibly alluring and as hard as stone. Some have additional supernatural gifts which they can use at will. Instinct: To Drink Blood
- Dazzle Someone
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Mega Scum Horde, Large, Terrifying, Amorphous Goo Tentacles (b[2d6+2] damage 1 piercing) 10 HP 1 armor Near Special Qualities: We're talking about a giant goo monster here. And by giant I mean 1.7x larger than the average Human adult. Instinct: to absorb
- Stabs at you with odly sharp goo tentacles.
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Skyhawk Solitary, Small, Stealthy, Planar Talons (d10 damage 1 piercing) 12 HP 0 armor Close "I first took it for an especially large bird of prey, but the bright blue bands upon its wings made me think it was not of this world. As I watched, it seemed to vanish into the sky, nothing more than a faint outline where it was anymore. I have heard of these hawks originating from the elemental plain of Air, where they are kelp as pets by the djinn and used as a noble would use a falcon. Though djinn and their skyhawks have no interest in hunting rabbits; they hunt men who offend them. The skyhawk has an uncanny camouflage ability, making them difficult to spot until they are about to sink their talons into your head. Against the background of the sky, they are all but invisible. " The feathers of a skyhawk are imbued with a fraction of elemental Air power, and their coloring makes them valuable to a fletcher. An arrow or crossbow bolt made with skyhawk arrows is never deflected by high winds. Furthermore, when such an arrow is fired under the open sky and the dice come up doubles, a devastating stroke of lightning strikes whatever the arrow hits. Some say that this is the act of a vengeful djinn getting revenge upon the one who slew his pet. Instinct: To slay on behalf of its djinn masters
- Swoop and strike the unwary
- Fly unseen
- Harry the prey mercilessly
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The Ravenger Solitary, Large, Organized, Intelligent Claws and Teeth (b[2d10+4] damage 2 piercing) 20 HP 3 armor Forceful The Ravenger is the dark side of the Huntsman. Pary you are not out when he shifts, pray you have not offended him, and pray that his wolves are not hungry. The only plus side is that he seems vulnerable to magic and can be forced to shift back into the Huntsman...Though that is a small comfort when the wolves keep coming either way. Instinct: To destroy a mark
- Fearlessly hunt down a mark
- Call wolf allies
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The Huntmaster Solitary, Organized, Intelligent Axe (d10 damage) 12 HP 1 armor Close The Huntmaster is almost a local hero...Almost. He is known for wandering the wilderness near certain steadings. Wolves flock to his location and obey his command. He never comes into town, and he tends to keep his distance from travelers. Enemies or intruders find themselves up to their ears in wolves and axe marks if they do not proceed with caution. At certain times the Huntmaster cannot be seen at all, but is replaced by the awful howls and fearsome movements of the Ravenger (see Ravenger for more) Instinct: To be left alone and to hunt
- Transform into The Ravenger
- Call on wolf allies
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Olivia Vol Solitary, Magical, Devious, Intelligent Vampiric gaze (d8 damage 1 piercing) 16 HP 0 armor Close, Near, Far Special Qualities: Flight Olivia is an ancient creature who has survived by spreading her influence and using other vampires to fulfill her will. Much like Medusa, Olivia has the ability to affect creatures with her gaze. The only difference is instead of becoming stone you are now a vampire that might be called on to do her bidding at any time...Honestly I'd rather become a statue. Instinct: To spread her influence
- Infect others with vampirism
- Control another vampire
- Gaze deep into their eyes.