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  • Scarecrow Solitary, Magical, Planar, Construct
    Scythe (d10+2 damage) 12 HP 0
    Close
    Special Qualities: Wood and Straw

    Instinct: Serve the God of Fields

    • Protect the field and the harvest
    • This thing shouldn´t be alive
    • Flamable
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sea Harpy Group, Intelligent
    Harpy Claws (1d6 damage 1 piercing) 8 HP 1 armor
    Close
    Special Qualities: Servant of the Sea God, Child of Air and Water

    Sear Harpies look like normal Harpies, but instead of feathers, their bodies are covered with fish scales and their wings are similar to bat wings. They can dive pretty well and use their leatherlike wings to move under water. Instinct: Attack enemies of the flock

    • Dive and grab
    • Talon Strike
    • Siren Scream
    • Knock to the ground
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rakshasa Solitary, Stealthy, Divine, Magical, Intelligent, Hoarder
    Unholy scimitar (d10+4 damage) 12 HP 0 armor
    Close

    "When I spoke the words to banish the illusion, I saw the chancellor's true form. His head was that of a tiger, the fangs long and the eyes shining with malevolence. His skin took on the stripes of the great cat down his bare arms, to the hands which bent backwards, as if attached in reverse. He sneered at me. 'Fool... You think your parlor tricks will undo my works? I will show you the true powers of Hell!'" Instinct: To indulge in tyranny and cruelty

    • Strike with infernal might
    • Conceal its true nature with an illusion
    • Call forth hellfire and lesser demons
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  • The Reaper Solitary, Magical, Intelligent, Terrifying
    Strike With Bladed Wings (b[2d4+8] damage 2 piercing) 32 HP 3 armor
    Close
    Special Qualities: Wings for Flight, A body of Shadow and Fire

    Instinct: To Guard its Home

    • Harvest Skin
    • Pure Invisibility
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sparkling Vampire Group, Magical, Divine, Intelligent, Terrifying, Amorphous
    Claws and teath (d8+2 damage 4 piercing) 19 HP 5 armor
    Close, Forceful
    Special Qualities: pale stone like skin which sparkles in the sun. Bright Red (or amber) eyes.

    A crystallized human being who survives by drinking human or animal blood. This form of vampire is incredibly strong, incredibly fast, incredibly alluring and as hard as stone. Some have additional supernatural gifts which they can use at will. Instinct: To Drink Blood

    • Dazzle Someone
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  • Mega Scum Horde, Large, Terrifying, Amorphous
    Goo Tentacles (b[2d6+2] damage 1 piercing) 10 HP 1 armor
    Near
    Special Qualities: We're talking about a giant goo monster here. And by giant I mean 1.7x larger than the average Human adult.

    Instinct: to absorb

    • Stabs at you with odly sharp goo tentacles.
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  • Skyhawk Solitary, Small, Stealthy, Planar
    Talons (d10 damage 1 piercing) 12 HP 0 armor
    Close

    "I first took it for an especially large bird of prey, but the bright blue bands upon its wings made me think it was not of this world. As I watched, it seemed to vanish into the sky, nothing more than a faint outline where it was anymore. I have heard of these hawks originating from the elemental plain of Air, where they are kelp as pets by the djinn and used as a noble would use a falcon. Though djinn and their skyhawks have no interest in hunting rabbits; they hunt men who offend them. The skyhawk has an uncanny camouflage ability, making them difficult to spot until they are about to sink their talons into your head. Against the background of the sky, they are all but invisible. " The feathers of a skyhawk are imbued with a fraction of elemental Air power, and their coloring makes them valuable to a fletcher. An arrow or crossbow bolt made with skyhawk arrows is never deflected by high winds. Furthermore, when such an arrow is fired under the open sky and the dice come up doubles, a devastating stroke of lightning strikes whatever the arrow hits. Some say that this is the act of a vengeful djinn getting revenge upon the one who slew his pet. Instinct: To slay on behalf of its djinn masters

    • Swoop and strike the unwary
    • Fly unseen
    • Harry the prey mercilessly
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  • The Ravenger Solitary, Large, Organized, Intelligent
    Claws and Teeth (b[2d10+4] damage 2 piercing) 20 HP 3 armor
    Forceful

    The Ravenger is the dark side of the Huntsman. Pary you are not out when he shifts, pray you have not offended him, and pray that his wolves are not hungry. The only plus side is that he seems vulnerable to magic and can be forced to shift back into the Huntsman...Though that is a small comfort when the wolves keep coming either way. Instinct: To destroy a mark

    • Fearlessly hunt down a mark
    • Call wolf allies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Huntmaster Solitary, Organized, Intelligent
    Axe (d10 damage) 12 HP 1 armor
    Close

    The Huntmaster is almost a local hero...Almost. He is known for wandering the wilderness near certain steadings. Wolves flock to his location and obey his command. He never comes into town, and he tends to keep his distance from travelers. Enemies or intruders find themselves up to their ears in wolves and axe marks if they do not proceed with caution. At certain times the Huntmaster cannot be seen at all, but is replaced by the awful howls and fearsome movements of the Ravenger (see Ravenger for more) Instinct: To be left alone and to hunt

    • Transform into The Ravenger
    • Call on wolf allies
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  • Olivia Vol Solitary, Magical, Devious, Intelligent
    Vampiric gaze (d8 damage 1 piercing) 16 HP 0 armor
    Close, Near, Far
    Special Qualities: Flight

    Olivia is an ancient creature who has survived by spreading her influence and using other vampires to fulfill her will. Much like Medusa, Olivia has the ability to affect creatures with her gaze. The only difference is instead of becoming stone you are now a vampire that might be called on to do her bidding at any time...Honestly I'd rather become a statue. Instinct: To spread her influence

    • Infect others with vampirism
    • Control another vampire
    • Gaze deep into their eyes.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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