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Snagtusk Group Tearing Tusks (b[2d8+2] damage 1 piercing) 6 HP 1 armor Close Special Qualities: Always have a pup behind you. The Snagtusk is welcomed by most farming steadings due to its compulsion to dig up the soil with its tusks. If domesticated they make excellent labor and guard animals. Once taught their territory they will defend it to the death. Very seldom is a Snagtusk alone. More often than not, a "pup" follows not far behind it. Instinct: Aggressively defend its territory
- Plow the earth with it's tusks
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Scavanger Ooze Group, Small, Amorphous Oozy Maw (d8 damage) 13 HP 2 armor Close, Ignores Armor Special Qualities: Gain strength and size while eating These terrible blights eventually creep into cemeteries and when they get there they will fight to the death to keep their new feeding ground. If left alone to feed their size is unlimited. People might be more inclined to invite these creatures into their burial ground in order to elimininate waste if they didn't sometimes snatch up a child of domestic animal...and if people were okay with their deceased being systematically disolved into an ooze. Instinct: To protect their feeding ground
- Feed off the dead
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Atlantean Solitary, Stealthy, Organized, Intelligent, Hoarder, Planar, Amorphous Pseudopod (d12 damage) 15 HP 1 armor Close, Near Special Qualities: Amphibious, Polymorph The mythical creators of the dopplegängers, the Atlanteans, used to rule many worlds. Now they are but a handful, ancient, mad and hungry. When the hunger becomes too unbearable, they leave their palaces at the bottom of the sea to feed on magic. If they can't find a treasure trove, they will assume the form of a powerful individual and use their resources to gather magic items, artifacts or even relics. The older the yummier. Instinct: To take power
- Consume magic
- Steal somebody's face and manners
- Summon minions and allies
- Use an artifact to call upon forgotten powers
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Brianne, Windstorm Mercenary Solitary, Magical, Intelligent, Hoarder Vorpal Glaive (b[2d10] damage 3 piercing) 12 HP 2 armor Close, Reach A friend to those in need, and a foe to those with ill intent, Brianne is a poor mercenary, but an excellent hero. Instinct: to do right
- summon wind to leap through the air
- stun with lightning
- defend those who need defending
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Serena the Wicked Witch Solitary, Magical, Intelligent, Hoarder, Terrifying Fireballs and Pain Magic (b[2d10] damage) 12 HP 0 armor Close, Reach, Ignores Armor Special Qualities: Brew a Peculiar Potion A fiery young witch with a short temper. Is often sent out to do the odd job on behalf of her seniors. Instinct: To punish the evil and generally creepy
- Inflict debilitating pain
- Bring about fiery wrath
- Fly around on her broom
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Tara the Golem Maker Solitary, Organized, Intelligent, Cautious Golems. So many golems. (d10 damage 1 piercing) 12 HP 2 armor Close, Reach, Far Special Qualities: Jury rig a golem for a useful purpose. Hopefully. A young artificer who specialises in crafting child sized golems. None of her golems are very intelligent, however they are all very powerful. Originally from the Order of the Unnamed Machine God. Instinct: To create new artifical lifeforms
- Create interesting but unitelligeble golems
- Order golem
- Use explosive or destructive golems
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Cirrus Nebulous Solitary, Magical, Intelligent, Construct Detachable Armor Gloves (w[2d10+2] damage) 20 HP 4 armor Close, Forceful, Reach, Ignores Armor, Near Special Qualities: Generates electricity An artificial construct with insatiable curiosity. Appears as a storm cloud wearing a suit of armour, it towers over a person of normal height. Instinct: To explore the world
- Grab someone and either throw or restrain them
- Electrocute someone
- Follows direct orders. Usually.
- Explodes when overcharged.
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Durin the Magical Wish Granting Fairy Solitary, Small, Stealthy, Magical, Planar, Intelligent Bees (d10 damage) 16 HP 1 armor Reach, Near Special Qualities: Grants capricious wishes A small mischievous fey made of sticks, which likes to follow adventurers around. His wishes have a tendency to backfire spectacularly. Instinct: To cause Mischief and Mayhem
- Carefully not lie. Technically.
- Disguise in Glamour
- Curse the Horrible
- Slip a fairy brew into food
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The Apparition Solitary, Magical, Stealthy, Intelligent, Planar, Terrifying, Amorphous Hands (d10 damage) 19 HP 5 armor Hand, Ignores Armor Special Qualities: Cannot have its form discerned A seemingly normal cow bell with the following note attached: You’ve seen it. Now he can hear you. You’ve touched it. Now he can see you. Never ring it. If you hear it, he can touch you. Instinct: Haunt those who hear the peals of its bell
- Cause anxiety and paranoia
- Only appears in the corner of your vision
- Ambush someone in their dreams
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Locathah Group, Organized, Intelligent, Cautious, Hoarder Crossbows and Longspears (b[2d8] damage 2 piercing) 6 HP 3 armor Close, Reach, Near Special Qualities: Water breathing. Great swimmers Although humanoid in shape, locathahs are clearly more fish than human. The average locathah stands 5 feet tall and weighs 175 pounds. Females and males look very much alike, although the former can be recognized by the two ochre stripes marking their egg sacs. Instinct: Worship Sharlax. Await for his awakening.
- Ambush trespassers.
- GURRRRRRRGLE!