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  • Snagtusk Group
    Tearing Tusks (b[2d8+2] damage 1 piercing) 6 HP 1 armor
    Close
    Special Qualities: Always have a pup behind you.

    The Snagtusk is welcomed by most farming steadings due to its compulsion to dig up the soil with its tusks. If domesticated they make excellent labor and guard animals. Once taught their territory they will defend it to the death. Very seldom is a Snagtusk alone. More often than not, a "pup" follows not far behind it. Instinct: Aggressively defend its territory

    • Plow the earth with it's tusks
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  • Scavanger Ooze Group, Small, Amorphous
    Oozy Maw (d8 damage) 13 HP 2 armor
    Close, Ignores Armor
    Special Qualities: Gain strength and size while eating

    These terrible blights eventually creep into cemeteries and when they get there they will fight to the death to keep their new feeding ground. If left alone to feed their size is unlimited. People might be more inclined to invite these creatures into their burial ground in order to elimininate waste if they didn't sometimes snatch up a child of domestic animal...and if people were okay with their deceased being systematically disolved into an ooze. Instinct: To protect their feeding ground

    • Feed off the dead
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  • Atlantean Solitary, Stealthy, Organized, Intelligent, Hoarder, Planar, Amorphous
    Pseudopod (d12 damage) 15 HP 1 armor
    Close, Near
    Special Qualities: Amphibious, Polymorph

    The mythical creators of the dopplegängers, the Atlanteans, used to rule many worlds. Now they are but a handful, ancient, mad and hungry. When the hunger becomes too unbearable, they leave their palaces at the bottom of the sea to feed on magic. If they can't find a treasure trove, they will assume the form of a powerful individual and use their resources to gather magic items, artifacts or even relics. The older the yummier. Instinct: To take power

    • Consume magic
    • Steal somebody's face and manners
    • Summon minions and allies
    • Use an artifact to call upon forgotten powers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Brianne, Windstorm Mercenary Solitary, Magical, Intelligent, Hoarder
    Vorpal Glaive (b[2d10] damage 3 piercing) 12 HP 2 armor
    Close, Reach

    A friend to those in need, and a foe to those with ill intent, Brianne is a poor mercenary, but an excellent hero. Instinct: to do right

    • summon wind to leap through the air
    • stun with lightning
    • defend those who need defending
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Serena the Wicked Witch Solitary, Magical, Intelligent, Hoarder, Terrifying
    Fireballs and Pain Magic (b[2d10] damage) 12 HP 0 armor
    Close, Reach, Ignores Armor
    Special Qualities: Brew a Peculiar Potion

    A fiery young witch with a short temper. Is often sent out to do the odd job on behalf of her seniors. Instinct: To punish the evil and generally creepy

    • Inflict debilitating pain
    • Bring about fiery wrath
    • Fly around on her broom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tara the Golem Maker Solitary, Organized, Intelligent, Cautious
    Golems. So many golems. (d10 damage 1 piercing) 12 HP 2 armor
    Close, Reach, Far
    Special Qualities: Jury rig a golem for a useful purpose. Hopefully.

    A young artificer who specialises in crafting child sized golems. None of her golems are very intelligent, however they are all very powerful. Originally from the Order of the Unnamed Machine God. Instinct: To create new artifical lifeforms

    • Create interesting but unitelligeble golems
    • Order golem
    • Use explosive or destructive golems
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cirrus Nebulous Solitary, Magical, Intelligent, Construct
    Detachable Armor Gloves (w[2d10+2] damage) 20 HP 4 armor
    Close, Forceful, Reach, Ignores Armor, Near
    Special Qualities: Generates electricity

    An artificial construct with insatiable curiosity. Appears as a storm cloud wearing a suit of armour, it towers over a person of normal height. Instinct: To explore the world

    • Grab someone and either throw or restrain them
    • Electrocute someone
    • Follows direct orders. Usually.
    • Explodes when overcharged.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Durin the Magical Wish Granting Fairy Solitary, Small, Stealthy, Magical, Planar, Intelligent
    Bees (d10 damage) 16 HP 1 armor
    Reach, Near
    Special Qualities: Grants capricious wishes

    A small mischievous fey made of sticks, which likes to follow adventurers around. His wishes have a tendency to backfire spectacularly. Instinct: To cause Mischief and Mayhem

    • Carefully not lie. Technically.
    • Disguise in Glamour
    • Curse the Horrible
    • Slip a fairy brew into food
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Apparition Solitary, Magical, Stealthy, Intelligent, Planar, Terrifying, Amorphous
    Hands (d10 damage) 19 HP 5 armor
    Hand, Ignores Armor
    Special Qualities: Cannot have its form discerned

    A seemingly normal cow bell with the following note attached: You’ve seen it. Now he can hear you. You’ve touched it. Now he can see you. Never ring it. If you hear it, he can touch you. Instinct: Haunt those who hear the peals of its bell

    • Cause anxiety and paranoia
    • Only appears in the corner of your vision
    • Ambush someone in their dreams
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Locathah Group, Organized, Intelligent, Cautious, Hoarder
    Crossbows and Longspears (b[2d8] damage 2 piercing) 6 HP 3 armor
    Close, Reach, Near
    Special Qualities: Water breathing. Great swimmers

    Although humanoid in shape, locathahs are clearly more fish than human. The average locathah stands 5 feet tall and weighs 175 pounds. Females and males look very much alike, although the former can be recognized by the two ochre stripes marking their egg sacs. Instinct: Worship Sharlax. Await for his awakening.

    • Ambush trespassers.
    • GURRRRRRRGLE!
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