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  • The Beast Solitary, Large, Magical, Planar, Terrifying, Amorphous
    Tentacles (b[2d12+4] damage 1 piercing) 27 HP 2 armor
    Forceful, Reach, Near
    Special Qualities: Tentacular Horror

    When the last morlock king died last night, the demonic entity that his ancestors had bound to their flesh was finally released. It has grown out of the corpse into a all that remains of the morlock is a hideous torn-up parody of a human being through which the mighty tentacular growths of the extradimensional evil is manifesting. This beast has consumed the entire funeral party that was carrying the morlock king’s corpse through the hole one last time before entombing him in the crypt, and is now seeking new sources of food. Its haunting scream can be heard by all within 400 feet, drawing them to be consumed. Although it moves very slowly, its tentacles can reach targets up twenty five feet away. When slain, the beast practically explodes, showering ichor and its remnants throughout the room exposing the skull of the morlock king, now the beast’s heart Instinct: to devour

    • Raise the dead
    • Issue a haunting scream that lures prey
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  • Freedom Fighter Group, Organized
    Short sword (d8 damage 1 piercing) 6 HP 1 armor
    Close

    Everyone fights for what they think is right. So it is with the Freedom Fighters. Some call them rebels, some mistake them for thieves, but the Freedom Fighter knows who he is. He is a patriot. A hero. Beside him stand his brothers, committed to the same goal. Nothing short of a toppled government and a redefined society will do. Those who stand in the way will be dealt with. Sacrifices must be made for what is good. Instinct: To challenge authority

    • Attack those who stand in the way
    • Bring in backup
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  • Carnivorous beetle Horde, Tiny
    rending mandibles (d6 damage 1 piercing) 3 HP 0 armor
    Hand

    About a foot long in length, the Carnivorous cave beetle constitutes most character's worst nightmares. They're surprisingly fast, and drawn by the smell of blood. Instinct: to seek flesh for the swarm

    • Burrow into flesh
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  • Doberman Security Drone Group, Small, Construct
    Assault Rifle attached to its dome (b[2d8+2] damage 2 piercing) 12 HP 2 armor
    Close, Reach, Far
    Special Qualities: Ceramic-alloy skin with Shiawese Logo

    Squat, matte black, almost like a crab. It has a dome on top which rotates 360 degrees with a the barrel of an assault rifle sticking out the top. Multiple small eyes stare out through lenses that protect it from damage. Has a white Shiawese logo on the side Instinct: Guard the compound

    • Guards corporate facilities in Shadowrun. Usually patrols compounds in support of a metahuman security.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Morlock King Solitary, Stealthy, Intelligent
    bone scepter (b[3w[3d10] damage) 12 HP 0 armor
    Close

    Top of the trashheap. Instinct: to remain isolated

    • Lead the other Morlocks
    • Do something unexpectedly bright
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  • Morlock Horde, Intelligent
    Club (w[2d6+2] damage) 3 HP 0 armor
    Close

    Morlocks are distantly related to their bigger cousins, the Orcs. Much in the way that Orcs were originally created through a process of distorting and defiling some Elves and Humans, Morlocks were created from some Hobbits and Leprechauns. These ‘experiments’ failed to deliver desired results, and so ended the short-lived re-creation episode for the Morlocks. Nevertheless, many fled and hid away from their disowned creator, and survived through the centuries as horrible, stinking, pitiful creatures, doomed to fear and failure. Their further curse was that of an unnaturally long life. They are said to live for over 250 years, spending almost every moment sulking in caves, hunting vermin, sightless fish, and the occasional adventurer that they happen upon. When procreation does occur, the mother is left to carry the baby Morlock alone, and once she has given birth, she usually abandons it with some dead fish near an underground stream or pool, never to interact with it again. The few that survive do so on their own, eating raw fish and drinking putrid water. Of all of the various races used to create the Morlocks, the Riverfolk halfling was the most successful in surviving, leaving predominately this one kind while most of the other already rare creatures have died off. They are naturally suited to fishing in the small underground pools and streams, and an interesting trait of these particular Morlocks is that they did not suffer the usual loss of intelligence during the re-creation process. It is said that this is due to their weaker will and more pliable minds—they did not have to be broken so much as bent and twisted. Instinct: to be left alone

    • Skulk in the shadows
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  • Squigger Horde, Tiny, Hoarder, Construct
    big, sharp, pointy teeth (d4-2 damage 1 piercing) 3 HP 0 armor
    Hand, Ignores Armor
    Special Qualities: Climb quickly, razor sharp claws, unusually loud roars, A random meme, made by a wizard

    The Squigger is a tiny rabid little creature with a hunger for human flesh and nuts of the same nature. Living in large family groups, they work together to castrate regularly and preserve food for the long winer months in the hope they have enough food to survive. Also, while initially cute, they have a habit of biting anything that pats it or goes "awwwwwww." Watch out, these things are deadly! Instinct: to bite nuts

    • Attack rabidly
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kobold Sorcerer Solitary, Small, Stealthy, Magical, Intelligent
    acid splash (d10 damage) 12 HP 1 armor
    Close, Ignores Armor, Near

    Instinct: to gain power

    • use magic to control others
    • use illusions to escape from overwhelming danger
    • summon fae to harass enemies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ornus-draco Solitary, Large, Magical, Hoarder, Construct, Terrifying, Amorphous
    Bite (d10 damage 2 piercing) 19 HP 3 armor
    Reach
    Special Qualities: Wings, Reform from ash and shadow, Living shadow

    "We thought that char and ash was all we would find in the dragon's wake, but we didn't know it had left behind a piece of itself as well... Its shadow. Wreathed in ashes and fire, it rose forth from the smoldering ruins of the garrison, mimicking the dragon that left it; but without a shape of its own. Our weapons passed though the smoke of its body with no effect, and then it began an burn us like the dragon who left it did to the last regiment who was here." The scarred veteran tells you, holding out the blackened stump that was his arm. Instinct: to mimic a dragon

    • Consume a charred corpse and regenerate
    • Breathe forth smoke and fire
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  • The Dumner Beetle Solitary, Large
    Collision Course (w[2d8] damage) 20 HP 4 armor

    Buzzzzzz *Bam* Buuuzzzz *Bam* *Bam* Buuzzzz. Giant beetles, dumb as door knobs and ten times as tough. They are attracted to sweet smells, and are capable of carrying loads about the size of a human, but woe to the fool who gets on the back of one of these things. They will be in for a bumpy ride. Instinct: to seek food

    • Fly into obstacles
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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