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Cephalid Horde, Small, Organized, Intelligent, Planar, Terrifying Water Jets (d6 damage) 3 HP 1 armor Close, Ignores Armor, Far Special Qualities: Hive Mind, Aquatic, A octopus with an eyeball at the center, and eyeballs at the tops of each tentacle. Instinct: Their true motivations are inexplicable.
- Inhuman shepherds of Sharlax, the Slumbering Lord
- The keening wail.
- It knows the secrets of awakening Sharlax.
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Most Humble Merchant Group, Stealthy, Hoarder Wicked Sharp Cleaver (d6 damage) 8 HP 1 armor Close Special Qualities: Beloved Without a doubt when the Most Humble Merchant arrives in town it's a celebration. He drinks with the Hetman, has candy for the children. Drives hard but fair deals for luxury good. Sure people disappear when he visits, but it's never anyone important and so no one ever really thinks about it. The dirty orphan always underfoot. The spinster always talking of “rights”. That bully of a miller's son. The barmaid with the natural child and so on. People the village is happy to see gone. Instinct: To grow in power though coin or flesh.
- Bargan away a player advantage.
- By manipualtion, bribery, or favors summon a detachment of local justice.
- Disguise one of his crimes.
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Griffon Solitary, Devious Talons (d8+2 damage 2 piercing) 12 HP 2 armor Close Special Qualities: Powerful wings Griffons are powerful and territorial hunters. They swoop down from the skies attacking unaware prey, snatching them, and bringing them high into the sky. Griffons particularly love horse flash. Instinct: To capture and eat unassuming travelers
- Hunt from high above
- Fly fast and furiously
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Reynard Solitary, Stealthy, Intelligent Precision weapons (d8 damage 1 piercing) 12 HP 2 armor Close, Fast Special Qualities: Acute senses, Never surprised, Nightvision Half-man, half-fox the Reynards are found in most large human settlements. Living on trickery and deceit, they can prove formidable foes if one is to discover their true nature. Most Reynards will live a peaceful life without anyone knowing they weren't human. They are usually found alone and wear cloaks to hide their fox heads. Instinct: Trickery and misdirection
- Masters of trickery and disguise.
- Lure characters in devious traps
- Cunning fencers
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Ancient vampire lord Solitary, Magical, Stealthy, Devious, Intelligent, Cautious, Hoarder Immensely powerful blows (b[2d10+2] damage 3 piercing) 20 HP 7 armor Close, Forceful Special Qualities: Unphased by mundane weapons; preternaturally keen senses; immortal patience and wisdom; powerless in sunlight Older than the Flood, this ancient fiend has seen the rise and fall of civilization after civilization. Always it lurks, just out of sight and mind of the mortals that serve it and serve as its prey. It weaves plots like a spider weaves webs, ever expanding its influence yet always remaining hidden. Over the ages, it has twisted entire cities into naught but its pawns and feeding grounds. Yet do not think this some feeble puppetmaster. When cornered or (rarely) surprised, it is shielded by layers of arcane wards woven over centuries. And should you manage to draw its ire with your impudence, miserable sack of flesh that you are, be prepared to face the fury of Hell itself. Instinct: To rule the living and the dead
- Suck the blood, life, and free-will from its victims
- Cloud the minds of mortals
- Summon mists or creatures of the night, or transform itself into such
- Move with impossible speed
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Bey, Lizardman Gladiator Solitary, Stealthy, Intelligent Serrated Blades (b[2d10+2] damage 1 piercing) 12 HP 2 armor Close, Near Captured in the far-off deserts. Kills in the nearby arena. Instinct: to spill blood
- Hamstring and Retreat
- strike unexpectedly with a tail blade
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Squidley Unicorn Solitary, Huge, Divine, Planar, Amorphous Tentacle Wave Slam (d12+3 damage 1 piercing) 33 HP 2 armor Reach, Ignores Armor, Near Less a creature and more an interplanar event, the Squidley Unicorn will overthrow any aquatic ecosystem it inhabits. While it possesses the upper body and back of a massive, glittery unicorn, the bottom half is a writhing mass of hideous tentacles. Thankfully, Squidley Unicorns tend to phase into a body of water during some random, celestial event, dematerializing when the stars change again. Instinct: Dominate lakes and rivers
- Tentacle Wave Slam
- Cosmic Sparkle Tentacle Strike
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Hampire Solitary, Small, Intelligent Fang-snout (b[2d10+2] damage 4 piercing) 16 HP 0 armor Close, Far Special Qualities: Hide in plain sight Hunters both covet and fear the dreaded hampire. This undead menace preys upon the blood of swine, but because human and pig blood are so similar, mankind is a target as well. The hampire can hide in plain sight and launch attacks by flying through the air at high velocity. It's soft, pink form is a mere sheath for a whirlwind of insanely sharp fang-tusks that can slice through anything. Despite the danger they pose, their unholy blood bacon is a delicacy across the land. Instinct: Snort blood!
- Ultra-fang-tusk-gore
- Unholy flight
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Clockwork Dragon Solitary, Huge, Construct Claws and Teeth (b[2d10+7] damage 1 piercing) 28 HP 4 armor Reach, Forceful Special Qualities: Resistant to magic, Poisonous breath, Immune to mind-control magic The clockwork dragon is a machine built long ago by ancient magic. Though it lacks the intellect of its living brethren, it makes up for this with its near-indestructible body and razor-sharp teeth and talons. In addition to its melee attacks, it also has the ability to breath a cone of noxious poison. A clockwork dragon is never demoralized and will relentlessly attack until completely destroyed. Instinct: to guard
- Attack with claws and teeth
- Breathe a cone of poisonous oil
- Rend through armor