-
Franzke's Freaking Door Solitary, Magical, Construct, Amorphous Slam (d10 damage) 23 HP 5 armor Close Special Qualities: Resistant to Gummi and Paper attacks, Partly made of glass. Franzke stood back. The wizard couldn't help but feel proud of the work he'd finally finished. The door was a work of art; its frame was paneled in ornate oakwood, carved by elvish artisans and imported from Faelandia. The door itself was partly made of glass - which was sublty tinted aubergine. Dwarf glassblowers had ensured him that it was a "one of a kind" piece, the likes of which had never been seen before. The door was gifted with arcane powers, just now imbued in the ritual Franzke had performed with the aid of Herbert the cultist. The wizard made a mental note to eventually retrieve Herbert's soul from the lower planes. At last his "Abracadabrium" was protected from unwanted intruders; his tomes of hermetic knowledge were safe! He wiped the sweat from his brow with the back of his hand, and moved to pass through the door. The door however, had other ideas. Instinct: to bar entry.
- Go for the head.
- Divide and conquer.
-
Bomb Group, Small, Magical, Devious Fire (d6 damage) 6 HP 0 armor Close, Near Living explosives, prone to destroying themselves along with their enemies with their powerful "Self-Destruct." Bombs take the rage built up by being attacked and transform it into energy. This, in turn, makes them grow, sometimes to incredible sizes. Instinct: To Destory
- Attack with Fire
- When close to death, will Self-Destruct
-
Lava Serpent Solitary, Huge, Terrifying Breath Fire (d12+5 damage) 28 HP 3 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Bones of Lava This denizen of the Firelands has been summoned to our realm so it may dwell within the Molten Core. A guardian and a useful tool to those who seek to defeat the consortium. However, making use of its pure heat is difficult as its ability to breath fire and swim through lava make it hard to find, let alone strike. Instinct: To Incinerate
- Spit Magma
- Swim through Lava
-
Consortium Warfront Fighter Group, Stealthy, Intelligent Warpal Halberd (b[2d8] damage 2 piercing) 6 HP 1 armor Close, Near The warfront fighters are violent, ruthless, and tireless in their efforts to seize and control the ruins of Orgrimmar. The ability to pick up a second sword and fight with improved lethality, makes them a deadly combatant when in groups. Instinct: To take land
- Seize an Area of importance
- Move Invisibly
- Launch an explosive projectile
-
Cave Fisher Broodmother Group (two) Strangling filament (d8 damage, 1 piercing) 8 HP 2 armor Forceful, Near Special Qualities: stealth, clings to walls and ceilings Svengnärd was so excited to show us that vein of silver he discovered in the new caves. Well, good thing he was leading the way because all of a sudden, he's eight feet up, kicking spastically at the air. We hacked him down, but the other one pulled him into a stinking hole in the wall. Are you crazy? No, we didn't go after him! Once a Cave Fisher pair has brought a meal back to the nest, you won't hear from either of them for a few days. Sven's feeding the grublings now, and I've taken over the rights to his silver. Here's your pickaxe, and take this mutton with you. Toss it ahead at the third archway. You'll be glad you did. Instinct: Feed the grublings
- Strike from concealment
- Drag a victim into the air or down a hole
- Suffocate and consume
-
Krix Fouldoom Solitary, Large, Magical, Intelligent, Planar, Terrifying Flaming Broadsword (b[2d10+4] damage 1 piercing) 16 HP 4 armor Forceful Special Qualities: Wreathed in magical flames Krix Fouldoom is a particularly vicious pit-fiend, though he would likely prefer the term "badass mofo". He can be found in deep pits and dungeons, usually looking to trade with some slavers, or to find a band of "nerdy" adventurers to pick on. In combat, Krix uses his mighty flaming broadsword, which he aptly named "awesome flaming sword of fire". He's a fierce warrior and will never give up... he can't afford to be seen losing to a bunch of sad geeks! When not tormenting adventurers on the material plane, he can usually be found on one of the Nine Hell's beaches; showing off his "sweet ink" and trying to mingle with the stars of Hellfire Shore. Instinct: To impress babes.
- Use magic to cheat.
- Throw magical fireballs.
- Showoff, brag, or steal someone's thunder.
-
The Wicker Man Solitary, Large, Magical, Divine, Construct, Terrifying Flamed Fists (d10+9 damage) 26 HP 6 armor Forceful, Ignore Armor Special Qualities: Furious, Inspire Fear In ancient times, this construct was created to rituals of sacrifice, to keep away the menaces for tha mankind, and keep the crops safely. However, this purpose has been lost with the woe of war, where clerics gave their lives to protect their people. From the ashes of this holy sacrifices, the Wicker Man is born - A large wicker and straw doll, in constant burning for the fires of sacrifice. Created for timeless revenge, this creature inspire the terror of the dead to anyone who faces it, specially the descendants. His fists will burn your enemies, with the wrath of all sacrifices that brings it to life, and the death will come only when the last victim of your battle fall for your hands. Instinct: revenge your master
- pursue and kill a cursed race
-
Shoggoth Solitary, Stealthy, Intelligent, Planar, Amorphous Amoeboid Bite (d12+2 damage) 15 HP 2 armor Close, Ignores Armor Created for the ancient gods of chaos, Shoggoths are shapeless protoplasmatic creatures, made of gelatinous black mucus in constant mutation. Originally created as slaves and servants, shoggoths are able to mold your bodies, assuming temporally anyform, including organs of high complexity (like eyes, ears, vocal cords, legs, arms, wings and tails). In ancient times, the shoggoths assume humanoid forms to infiltrate in cities and villages, with the purpose of bring worshippers to your masters, and consecrate the power of chaos, from bizarre ritualistic orgies. Maybe this time, can this old custom still exist, drowning men into chaos? Instinct: Obbey to its master
- Disguise as a Humanoid
- Metamorphosis
- convince others to serve the Chaos
-
Ash Warrior Horde, Magical, Organized, Cautious, Terrifying Red-hot longsword (d6 damage) 7 HP 2 armor Close, Reach Special Qualities: Charred visage Perhaps once warriors, guardsmen or even adventurers they are now victims of the death dragon, their souls stripped away in unearthly fire. The metal of thier swords drip with heat and melting iron which splatters fire onto those who dare to face them. They, as well as other victims of Nidhoggr, still wander the burned out strongholds and cities of the ash world. Instinct: To burn away life
- Sling liquid flame off its sword
- Surround a foe in smoke and ash
- Swarm with other Ash Walkers
-
Adolescent Red Dragon Solitary, Large, Hoarder Fiery Breath (b[2d10] damage 1 piercing) 16 HP 2 armor Ignores Armor, Near Special Qualities: Wings Only 75 years old, an adolescent red dragon is dangerous, but not fully as cunning as it will be after another hundred years. It flies with great speed and it's flames are extremely hot. Instinct: Consume fresh meat
- Swoop and Flame
- Snatch with claws
- Pause to consume