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  • Squigger Horde, Tiny, Hoarder, Construct
    big, sharp, pointy teeth (d4-2 damage 1 piercing) 3 HP 0 armor
    Hand, Ignores Armor
    Special Qualities: Climb quickly, razor sharp claws, unusually loud roars, A random meme, made by a wizard

    The Squigger is a tiny rabid little creature with a hunger for human flesh and nuts of the same nature. Living in large family groups, they work together to castrate regularly and preserve food for the long winer months in the hope they have enough food to survive. Also, while initially cute, they have a habit of biting anything that pats it or goes "awwwwwww." Watch out, these things are deadly! Instinct: to bite nuts

    • Attack rabidly
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kobold Sorcerer Solitary, Small, Stealthy, Magical, Intelligent
    acid splash (d10 damage) 12 HP 1 armor
    Close, Ignores Armor, Near

    Instinct: to gain power

    • use magic to control others
    • use illusions to escape from overwhelming danger
    • summon fae to harass enemies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ornus-draco Solitary, Large, Magical, Hoarder, Construct, Terrifying, Amorphous
    Bite (d10 damage 2 piercing) 19 HP 3 armor
    Reach
    Special Qualities: Wings, Reform from ash and shadow, Living shadow

    "We thought that char and ash was all we would find in the dragon's wake, but we didn't know it had left behind a piece of itself as well... Its shadow. Wreathed in ashes and fire, it rose forth from the smoldering ruins of the garrison, mimicking the dragon that left it; but without a shape of its own. Our weapons passed though the smoke of its body with no effect, and then it began an burn us like the dragon who left it did to the last regiment who was here." The scarred veteran tells you, holding out the blackened stump that was his arm. Instinct: to mimic a dragon

    • Consume a charred corpse and regenerate
    • Breathe forth smoke and fire
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  • The Dumner Beetle Solitary, Large
    Collision Course (w[2d8] damage) 20 HP 4 armor

    Buzzzzzz *Bam* Buuuzzzz *Bam* *Bam* Buuzzzz. Giant beetles, dumb as door knobs and ten times as tough. They are attracted to sweet smells, and are capable of carrying loads about the size of a human, but woe to the fool who gets on the back of one of these things. They will be in for a bumpy ride. Instinct: to seek food

    • Fly into obstacles
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Franzke's Freaking Door Solitary, Magical, Construct, Amorphous
    Slam (d10 damage) 23 HP 5 armor
    Close
    Special Qualities: Resistant to Gummi and Paper attacks, Partly made of glass.

    Franzke stood back. The wizard couldn't help but feel proud of the work he'd finally finished. The door was a work of art; its frame was paneled in ornate oakwood, carved by elvish artisans and imported from Faelandia. The door itself was partly made of glass - which was sublty tinted aubergine. Dwarf glassblowers had ensured him that it was a "one of a kind" piece, the likes of which had never been seen before. The door was gifted with arcane powers, just now imbued in the ritual Franzke had performed with the aid of Herbert the cultist. The wizard made a mental note to eventually retrieve Herbert's soul from the lower planes. At last his "Abracadabrium" was protected from unwanted intruders; his tomes of hermetic knowledge were safe! He wiped the sweat from his brow with the back of his hand, and moved to pass through the door. The door however, had other ideas. Instinct: to bar entry.

    • Go for the head.
    • Divide and conquer.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bomb Group, Small, Magical, Devious
    Fire (d6 damage) 6 HP 0 armor
    Close, Near

    Living explosives, prone to destroying themselves along with their enemies with their powerful "Self-Destruct." Bombs take the rage built up by being attacked and transform it into energy. This, in turn, makes them grow, sometimes to incredible sizes. Instinct: To Destory

    • Attack with Fire
    • When close to death, will Self-Destruct
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lava Serpent Solitary, Huge, Terrifying
    Breath Fire (d12+5 damage) 28 HP 3 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: Bones of Lava

    This denizen of the Firelands has been summoned to our realm so it may dwell within the Molten Core. A guardian and a useful tool to those who seek to defeat the consortium. However, making use of its pure heat is difficult as its ability to breath fire and swim through lava make it hard to find, let alone strike. Instinct: To Incinerate

    • Spit Magma
    • Swim through Lava
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Consortium Warfront Fighter Group, Stealthy, Intelligent
    Warpal Halberd (b[2d8] damage 2 piercing) 6 HP 1 armor
    Close, Near

    The warfront fighters are violent, ruthless, and tireless in their efforts to seize and control the ruins of Orgrimmar. The ability to pick up a second sword and fight with improved lethality, makes them a deadly combatant when in groups. Instinct: To take land

    • Seize an Area of importance
    • Move Invisibly
    • Launch an explosive projectile
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cave Fisher Broodmother Group (two)
    Strangling filament (d8 damage, 1 piercing) 8 HP 2 armor
    Forceful, Near
    Special Qualities: stealth, clings to walls and ceilings

    Svengnärd was so excited to show us that vein of silver he discovered in the new caves. Well, good thing he was leading the way because all of a sudden, he's eight feet up, kicking spastically at the air. We hacked him down, but the other one pulled him into a stinking hole in the wall. Are you crazy? No, we didn't go after him! Once a Cave Fisher pair has brought a meal back to the nest, you won't hear from either of them for a few days. Sven's feeding the grublings now, and I've taken over the rights to his silver. Here's your pickaxe, and take this mutton with you. Toss it ahead at the third archway. You'll be glad you did. Instinct: Feed the grublings

    • Strike from concealment
    • Drag a victim into the air or down a hole
    • Suffocate and consume
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Krix Fouldoom Solitary, Large, Magical, Intelligent, Planar, Terrifying
    Flaming Broadsword (b[2d10+4] damage 1 piercing) 16 HP 4 armor
    Forceful
    Special Qualities: Wreathed in magical flames

    Krix Fouldoom is a particularly vicious pit-fiend, though he would likely prefer the term "badass mofo". He can be found in deep pits and dungeons, usually looking to trade with some slavers, or to find a band of "nerdy" adventurers to pick on. In combat, Krix uses his mighty flaming broadsword, which he aptly named "awesome flaming sword of fire". He's a fierce warrior and will never give up... he can't afford to be seen losing to a bunch of sad geeks! When not tormenting adventurers on the material plane, he can usually be found on one of the Nine Hell's beaches; showing off his "sweet ink" and trying to mingle with the stars of Hellfire Shore. Instinct: To impress babes.

    • Use magic to cheat.
    • Throw magical fireballs.
    • Showoff, brag, or steal someone's thunder.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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