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Onyx Spined Dragon Solitary, Large, Intelligent, Cautious Barbed Spines (b[2d12+2] damage 4 piercing) 16 HP 6 armor Near Special Qualities: Black, barbed spines emerging from its skin and covering its body The spined dragon is one of the most fearsome and aggressive dragons of all. It's entire body is covered in protruding black barbed spines that mangle and rip flesh with ease. They are smaller than most dragons which grants them improved speed and dexterity. Due to their dangerous spines, physical combat is difficult as getting close enough to attack nearly ensures the attacker will take damage as well. Spined dragons typically partner with other, wiser dragons in search of guidance. Instinct: To slaughter mercilessly
- Impale enemies with long, sharp spines
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Bronze Dragon Solitary, Huge, Magical, Devious, Intelligent, Hoarder Water Breath (d10+3 damage) 24 HP 4 armor Reach, Ignores Armor, Near Special Qualities: Lithe body and wings, fast flyer and swimmer The bronze dragon is typically peaceful and curious. It's only concern is learning what it can about the world and protecting it. While it may not seek out combat, it is formidable in battle due to it's water-themed abilities. Water listens to the bronze dragon and acts out it's commands. Bronze dragons are known to shift into human form in order to casually visit cities to gain new information. Bronze dragons are fiercely loyal and will defend those it deems worthy of its friendship. Instinct: To learn
- Shapeshift into human form
- Summon water from bodies of water and through underground pools
- Blast enemies with powerful bursts of water
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Reefclaw Solitary, Large, Stealthy, Terrifying Claws (d8 damage) 8 HP 1 armor Close, Reach Special Qualities: Death Frenzy Blood-red spines run the length of this frightening creature, which resembles a lobster in the front and an eel in the back. Instinct: To Destroy
- Grab
- Rip something (or someone) apart
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Far-spawn orc Group, Stealthy, Magical, Intelligent Khopesh (b[2d8] damage) 6 HP 4 armor Close, Near Orcs which have ingested the essence of the Kigrid are cunning predators. They can spin rudimentary illusions to hide themselves or create doubles. More skilled Orcs are able to disguise themselves as other humanoids. Instinct: To punish
- Create rudimentary illusions to surprise foes
- Turn invisible and silent
- Create an illusion of itself somewhere else to distract opponents
- Nick somebody with bloodied weapon to infect them
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Infected Orc Horde, Stealthy Fists and bite (d6+2 damage) 7 HP 0 armor Close, Forceful Orcs which have been infected by the blood of the Kigrid will reckless charge at the nearest living thing. Instinct: To maim
- Charge at foes with reckless abandon
- Bite causes infection
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Kigrid Solitary, Stealthy, Devious, Intelligent, Planar, Amorphous Paralyzing tentacles (w[2d8] damage 1 piercing) 15 HP 2 armor Close, Ignores Armor, Near Vaguely feline alien monster which tracks down sentient pray to eat. Quadraped, four prehensile appendages which resemble hands having six fingers. Uses stolen memories to cast illusions trapping and subduing its victims. Tentacles administer allow it to inject tiny worms under victims skin, which makes their way to the brain, allowing rudimentary mind control. Mostly the kigrid uses this to gather victims before feasting on them. Instinct: Suck sentience
- Cast a web of illusions
- Create illusions to avoid direct combat
- Sting which results in mind control
- Track down sentient things
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The Magus Heserethia Solitary, Magical, Stealthy, Intelligent, Hoarder Hex of aging and withering (d10 damage) 16 HP 4 armor Close, Ignores Armor, Far The magus Heserethia was a researcher and collector, one of the diaspora of arcane prodigies who frequently pass through Dis in search of pathways to planes of secrets and power. She took an interest in the plane of Absilia, with its historic conjunction of warring divine powers, but the Importers Guild of Dis barred her from traveling there lest she carry back some destructive angelic or titanic pest. She sought the aid of freebooters to sneak her through the embargo, and they did so, but a botched casting of the necessary planar travel spell landed her hundreds of years in the past instead of amid the flux of power she intended to study and harness. Once she understood what had happened, she turned her attention to spells of longevity (forward time-travel having stumped her), and has extended herself lich-like until such time as she can strike back at those who humiliated her. Instinct: to take revenge for her centuries of exile
- Turn enemies' spells against them
- Disorient them with invisibility and mirror-images
- Cast a spell from the Wizard list
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Sky Squid Solitary, Huge Tentacles and beak (d10+7 damage 2 piercing) 24 HP 1 armor Reach, Forceful Special Qualities: Ink cloud, flight The terror of the skies! These enormous cephalopods are whispered of in fear by sky pirates and air sailors everywhere. A dark shape amid the clouds: could that be a tentacle? Driven to consume sources of elemental energy to fuel the unnatural biology that keeps them aloft, these superpredators of the Blue hunt dragons, elementals, and flame- and air-spirit-powered airships alike. When one catches up to its prey, it ensnares it in tentacles and cracks it open to feast with its vicious beak. Instinct: To feed on the elemental spirits of engines and forges
- Drag an airship down from the heavens
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Behir Solitary, Huge, Intelligent Lightning Breath (d10+3 damage) 20 HP 3 armor Reach, Ignores Armor, Near Special Qualities: Immune to Lightning Lacking the wings and terrifying majesty of a true dragon, this serpentine monstrosity makes do with a dozen stubby - but powerful - legs, fierce territorial instincts and a bellyful of lightning. Lesser prey is swallowed whole, while larger foes are pulped in the Behir's winding coils, to be devoured at leisure. Instinct: to drive others from its territory.
- Swallow prey whole.
- Wrap foe in crushing coils.
- Belch a jolt of lightning.
- Slither with surprising alacrity.
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Ice Elemental Solitary, Huge, Magical, Planar, Terrifying, Amorphous Crush 3D6 30 HP 4 armor Reach, Forceful, Ignores Armor Special Qualities: Fear Instinct: Destroy Wamrth
- Crush Enemies
- Cone of Cold
- Child of the Ice Lord
- Throw giant Icicle