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Guardian Naga Solitary, Large Bite (d10+4 damage) 20 HP 2 armor Forceful, Near Crafted from the corpse of one of their leaders a Guardian Naga appears as a statue of a snake like creature, however when an invader attacks the temple it comes to life; each bite inflicts a new poison and it enwraps warriors who can face its bite. Instinct: to protect its temple
- Consume invaders
- Poison with a strange effect
- Enwrap an attacker in its coils.
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Zombie villager gaggle Group, Organized Rend, bite, and tear (d8 damage) 12 HP 0 armor Close So, the other day? Pulling taters out the ground. Today? Havin' me some live flesh. Nommmm... Instinct: Swarm the living
- Follow Burzegh
- FLESH! COME AND GET IT EVERYBODY!
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Bronzecliff Warrior Group, Small, Cautious Axes and Hammers (d8 damage) 14 HP 3 armor Close, Near Long have we waited, we warriors of the Dragon. Now called, we will avenge ourselves on all who forsook our God! Instinct: To serve the General and the God
- Rise from the crypt to fight again
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Burzegh, the Herald of Xierlaephud Solitary, Small, Cautious The False Axe of Dwarvish Lords (b[2d10] damage) 16 HP 3 armor Close Special Qualities: Undead Immunities, Knows where the Topor Krazh is (but won't reveal until his spirit is released). Poor Burzegh. He only wished to restore his people. He didn't mean to become their undead General. Too bad, so sad - this is what happens when you say yes to a Demon. Instinct: To restore Bronzecliffe!
- Lead the Destroyer's armies
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Xierlaephud, Destroyer Of Life Solitary, Huge, Magical, Divine, Terrifying (A glowing assemblage of rotting flesh (as it reincorporates) Breathe a cone of death (d12+5 damage) 26 HP 4 armor Reach, Ignores Armor Special Qualities: 50% Magic Immunity (then 1/2 damage/effect), Undead immunities, Cannot be turned (save by a Dwarf using the Topor Krazhpanov) Xierlaephud. Once a Drakk lord, in ancient times. Driven out by The Agreement, it found willing among the Dwarves. Until the rebellion that destroyed them all, buried them under tons of rock. Now, from the rubble returned, it rises, drawing the spirit of the dead to it, assembling its army, ready to strike again, from deep within the halls of Verag Vall Durrall! Instinct: To gather undead worshippers
- Call upon undead worshippers.
- Breathe a cone of death.
- Not of this world (or any world you know).
- A gift of the Fickle Gods of Yul
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The Beast Solitary, Large, Devious Oversized Claws (b[2d8+4] damage 2 piercing) 16 HP 2 armor Forceful Special Qualities: Resists Magic "A nightmarish conglomeration of shaggy beast and cold reptile. The stench of decaying meat, blood and disease oozes from its flowing mass." Its magical nature has it shift and size and dimesons to confuse opponents and fit into different spaces. It rends with oversize claws and sharp teeth. It has a long bony tail that stuns those that try and sneak up on it. From "The North Road" by Questgivers. Instinct: To Destroy
- Ooze slippery green slime
- Stunning tail
- Sickening stench
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Blight Bugs Horde, Devious raking claws and biting mandibles (d4 damage) 4 HP 2 armor Close The blight bugs infest the trees of the Southwood with their eggs where they grow into giant insect menaces under the command of the hags. To attack a blight bug-infested in a tree roll 2d6+attack stat. As the normal move plus 10+ all the damage goes to the blight bug. 7-9 the tree and the blight bug both take the damage. 6=thre tree takes all the damage. Instinct: to overun the forest
- infest the trees of southwood
- shreads leather armor
- adheres to opponents
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Sarlakarn Solitary, Large, Devious Biting tentacles (d6+1 damage) 16 HP 2 armor Forceful Special Qualities: HIdes beneath the soil The sarlakarn lives burrowed under the dirt. It creates clearings in the forest to lure unsuspecting travelers to rest and camp. When the sarlakarn has detected prey, its tentacles burst up from the earth searching for food and biting onto its targets. It drags them into the center of the clearing and then opens a pit in the ground so its victims will plummet into the sarlakarn's maw. Instinct: to trap and eat unsuspecting prey
- swallow prey whole
- acidic bite corrodes metal
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Solitary, Large, Devious (d8 damage) 16 HP 2 armor Near The Sarlakarn lives burrowed in the dirt and creates clearings in the woods to attract travelers to rest and make camp. When ready its tentacles burst from the soil to bite into victims and weaken them with acidic salavia. It drags them into the center of the clearing where it opens a pit to drop them into its waiting maw. Instinct: