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Inias the Knowing Solitary, Magical, Devious, Intelligent, Hoarder Stun (no damage) 15 HP 0 armor Close, Reach, Ignores Armor, Near, Far Draped in midnight purple robes with a heavy, pointed hood covering his head, Inias stands amongst his followers only allowing them to see the featureless golden mask hugging his hidden face. Only two black dotted eyes peer through. When this once-cleric forsook his goddess, Desna, for an unknown deity promising power and knowledge beyond this world, he began an unending quest for information. Secrets. Hidden truths. Any and all knowledge became power to Inias, and soon he had a following calling themselves The Guiding Hand at his disposal. They traveled the lands of Aegelis collecting unwilling informants for the man they deemed their god. He was reborn as Inias the Knowing. Instinct: Steals their memories and erases their mind.
- Casts a powerful, otherworldly curse that steals memories and knowledge from another living creature.
- Stuns enemies knocking them off their feet, disarming them, or throwing them around.
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Monitor Drake Solitary, Intelligent, Terrifying Bite (b[2d10+4] damage 1 piercing) 12 HP 1 armor Close, Forceful Special Qualities: Breath smells like rotten trash and decayed flesh This creature is a large lizard with a huge mouth and 3 rows are huge, serrated teeth. They range from green to red in hue. Instinct: to kill intruders
- Diseased breath (no damage, but connot make a move for 1 round do to vomitting)
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Living Swamp Group, Magical, Stealthy, Organized, Planar, Terrifying, Amorphous Claws [2d6+2] damage) 6 HP Close, Forceful, Reach, Near Special Qualities: Changes shape at will., 20' tall beasts form out of mud and branches; skeletal wooden hands emerge from the black water attempting to grab passersby. The swamp is alive. Using all of its environment, the evil magic that lives here can take any shape or form it chooses. Vines and dirt rise from the murky waters to form all manner of creatures. The swamp's only desire is to keep you there. Once trapped within, a creature's lifeforce will slowly drain until it is just food for the black swamp. For every consecutive 12 hours within the swamp, creatures permanently lose 1 Constitution point. Instinct: To devour all life.
- The living swamp will manifest itself in any way it chooses in an attempt to manipulate creatures into giving it their life.
- Using the leaves, trees, brush, and mud it can change its shape into anything.
- If losing a battle, it can call in other creatures to form and attack or it can absorb more of its surrounding and grow larger, etc.
- The swamp is kept alive by dark magic from the void.
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Wolves Horde, Organized Teeth and claws (d6+2 damage) 7 HP 0 armor Close Special Qualities: Pack tactics The grey wolf is a species of canid native to wilderness and remote forested areas. Similar in general appearance and proportions to a sled dog, wolves have a larger head, narrower chest, longer legs, straighter tails and bigger paws. Wolves' winter fur is long and bushy, and predominantly a mottled gray in colour, although nearly pure white, red, or brown to black also occur. Instinct: To feed
- Hunt in packs
- Howl for the pack
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Kitt Heron's Nest Solitary, Stealthy, Devious, Hoarder Butcher's knife (d8 damage) 12 HP 0 armor Close Kitt Heron's Nest is the owner and pimp of a pleasure barge that roams the Dagger Isles. A transvestite known for his bawdy songs and extravagant presentation, Kitt is also a cannibal whose appetite for human flesh is almost insatiable. Instinct: To satiate his hunger for human flesh
- Make a tempting offer
- Sleeping powder
- Lure you into his pleasure den
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Light-beam trap Trap, Room Searing Beam of Light (d10+4 damage) ignores armor This trap is a stable of many Light-Elf temples. Sunlight is stored in a focus crystal that emits a searing beam of light that can burn you to cinders. These lights are reflected across the room by specially enchanted mirrors. These mirrors are themselves protected with an alarm spell that goes off, should someone tinker with their configuration. Extra mirrors are installed in the room to allow the trap to change it's configuration from time to time. Instinct: Bar the way
- Reconfigure into new layout
- Explode when mirrors are tinkered with
- Blind you from what lyes beyound
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Hellhound Group, Small fire breath, bite (b[2d8+2] damage) 6 HP 1 armor Close, Near Special Qualities: fireproof The hellhound typically appears as a jet black German Shepherd-like canine with glowing red eyes and, when its mouth is open, a reddish glow emitting from its throat. It is prized as a guard dog both for its fearsome appearance as well as for its intelligence and ability to follow relatively complex commands. In combat, the hellhound's bite is vicious, and some have been observed breathing a jet of superheated air and flame for a distance of a few meters. Instinct: to sound the alarm
- Guard its territory
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Creeper Group, Stealthy, Terrifying, Amorphous blow up (d8 damage 1 piercing) 9 HP 1 armor Close, Reach, Near Special Qualities: green One's green, one's dead, they'll hit you in the head. Hostile mobs, Hostile Mobs. Ssssssssssssss--- BOOM! Instinct: to kill
- blow up and regenerate
- sneak up on PCs