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  • Swift River, the water base assassin Solitary, Magical, Intelligent, Hoarder
    Liquid Blade (b[2d10] damage 2 piercing) 12 HP 3 armor
    Close, Reach
    Special Qualities: Water magic, liquid-like body

    Instinct: To kill the target

    • Move fluently like water
    • vanish into a puddle, reappearing wherever/whenever it wants
    Tweet
  • Ghost Wasp Queen Solitary, Huge, Organized, Terrifying
    Mandibles (w[2d8+3] damage) 20 HP 1 armor
    Reach
    Special Qualities: Uncanny sense of smell, Parasite

    Ghost Wasps, named so for their translucent skin, are a distant cousin of wasps which live exclusively underground. The wasps form hives around queens, which are fed to produce more offspring. This queen is affected by a nasty parasite which consumes all of her eggs. Instinct: Defend the eggs

    • Digest
    • Summon its children
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  • Mergin Solitary, Large, Planar, Amorphous
    Klauenhieb (b[2d10] damage 1 piercing) 19 HP 2 armor

    Instinct: Jemanden in die Ebnen ziehen

    • Beute suchen
    • Magie erkennen und ausweichen
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  • Jaculi Group, Small, Stealthy, Intelligent, Hoarder
    Bite (b[2d10+2] damage 1 piercing) 6 HP 2 armor
    Close, Near
    Special Qualities: Lance Head

    These small feathered dragons crawl on the trees waiting to ambush travellers on the Great Fairy River. They hoard shiny treasures on the threes and compete with other Jaculi for the greatest treasure. Instinct: Hoard shiny things

    • Jump and steal
    • Hide in the trees
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  • Malfas (Storm Crow) Solitary, Magical, Intelligent, Cautious
    Curved Sword (b[2d10] damage) 12 HP 2 armor
    Close

    Crow fey who serve as speakers and messengers for the Shadowfey. Instinct: Serve the Shadowfey

    • Cut from the shadows
    • Fire shadow bullets
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  • Vine Pawn Group, Construct, Terrifying, Amorphous
    Strike (d8 damage) 17 HP 1 armor
    Close
    Special Qualities: Pawn of the Vine Lord, The Horror of Nature

    These humanoids have vines coming out of all the holes in its body. They serve the Vine Lord who created them. Instinct: Serve the Vine Lord

    • Strike as ordered
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  • Vine Lord Solitary, Magical, Devious, Organized, Terrifying, Amorphous
    Vine crush (b[2d10+2] damage 2 piercing) 19 HP 2 armor
    Close, Reach, Near
    Special Qualities: The Horror of Nature

    A tall human covered in green tree skin emanates a horror of dark nature. Thick vines manifest out of his body as his eyes glow red. Works as a hunting dog for the Queen of Night and Magic. Instinct: Capture the enemies of the Queen

    • Entangle and crush
    • Animate trees
    • Infect someone with a spore (turns into a Vine Pawn after 3 days)
    • Order a pawn attack
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  • Transformed Black Dragon Gang Member Solitary, Magical, Devious, Intelligent
    (b[2d8+4] damage) 20 HP 6 armor
    Close, Forceful, Reach, Ignores Armor, Near
    Special Qualities: Breath weapon: acid

    Instinct: Unleash draconic fury

    • Serve its draconic master
    • Acidic strikes temporarily reduce armor
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  • Hobo Ghoul Horde, Stealthy, Devious, Amorphous
    Bite (d4 damage) 10 HP 1 armor
    Close

    Dead bodies brought back to life by an evil curse. Instinct: Beg for flesh

    • Tear flesh
    • Pretend to be dead
    • Infect a living being
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  • Darakhul Ghoul Solitary, Stealthy, Devious, Organized, Intelligent, Cautious, Hoarder, Amorphous
    War Pickaxe (b[2d8] damage) 19 HP 2 armor
    Close

    Ghouls that hide among the living, plotting to take them over. Instinct: Honor the emperor

    • Fool the living
    • Let out a horrendous smell
    • Infect a living being
    • Call a Ghoul mob
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