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Fae Noble Solitary, Magical, Stealthy, Devious, Organized, Intelligent, Cautious, Hoarder, Planar Faen Magic (d12 damage) 16 HP 5 armor Close, Reach, Ignores Armor, Near, Far Fae Nobles are powerful figures in the Faen Court, rulers who use their intimate knowledge of the wild magics that exist where the Shade and the land of the living touch, in the deep, old wildernesses where no axe has touched the flesh of trees older than civilisation. Fae lords are often considered cruel and malicious by mortals, but it is more accurate to say they are simply alien and powerful. They know the power that lies in the shapes of stories, and how they hold the mind captive. It is this knowledge that all Fae magic is based upon, and the Fae Nobles are masters of. Instinct: To torment arrogant, 'civilised' mortals
- Judge them in the Faen Court
- Trick them into ill-advised action with misleading words
- Twist their fate to a stranger path
- Seduce them with otherworldly beauty
- Summon the Faen court
- Bind them in an ancient curse
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Antilich Solitary, Magical, Intelligent, Hoarder Throw a bony punch. (w[2d10] damage) 20 HP 2 armor Close While the lich is a thing which seeks to preserve existence for its own sake, the antilich joins the undead for another purpose- the furthering of knowledge. Gathering up bits and pieces, interviewing and researching, known for copying or even stealing library books, antiliches are rare but not hard to find. While they gather this knowledge, they are often loathe to share what they have gathered and prefer to keep it to themselves, necessitating lengthy bargaining to garner some piece of forgotten lore. Rare indeed are they who have the patience to deal with archliches. Instinct: To hoard and collect knowledge.
- Preserve what might be forgotten.
- Cast some long-forgotten spell.
- Bargain for some knowledge.
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Deadwood Fungus Solitary, Large, Devious, Amorphous spore cloud (d10 damage) 19 HP 2 armor Ignores Armor, Near Special Qualities: Appears as ordinary forest fungus. When you go out into the woods at night, you'd best have a ranger with you. There are all manner of deadly creatures to be found in forest depths and the Deadwood Fungus is one of the least obvious. Found in damp, old growth forests, Deadwood Fungus grows along the rotting logs of fallen trees and will carpet the forest floor in all directions so long as it can find sustenance. Be careful where you lay your bedroll or you might awaken in the morning to find this dark green fungus growing over you. Beware it's spores, they are toxic enough to fell even large animals for fertilizer. Instinct: To proliferate.
- Envelope - Deadwood Fungus will slowly grow outward, latching onto unmoving and nutrient rich objects to serve as fertilizer.
- Lung Rot - Inhaling the spores of a Deadwood Fungus causes coughing fits, bleeding and occassionally death.
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Our Lady of Darkness Solitary, Magical, Stealthy, Intelligent, Planar, Terrifying, Amorphous Choke with unearthly hands (d12+2 damage) 19 HP 3 armor Close, Forceful Special Qualities: The voids of her eyes and body draw in. Our Lady of Darkness, Paramental of the Glass Pyramid. Summoned by mathematical mystics, she destroys their enemies while sucking away their lives social and material. Certain cities have places prepared for her, and she hunts trespassers. Other places are naturally hers, and she lurks there. Some say she shares secrets and shows wonders if you appease her, but none will claim to know how. Adapted from the monster in Our Lady of Darkness by Fritz Leiber. Instinct: To corrupt and isolate.
- Share the terrible secrets of cities.
- Dance with the wind.
- Form a body from what is at hand.
- Cast a strange and subtle spell.
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Dragon Viper Solitary, Large, Magical, Hoarder, Terrifying Fire breathing (d12 damage) 16 HP 2 armor Ignores Armor, Near Special Qualities: Keeps most of its boddy below the ground in its den., Red scaled beast A red scaled beast. The viper lives most of the time secreted in its den waiting with its head just at the entrance for creates to come past. It will then breath fire followed by it striking out and eating its prey. They are known to move at night around in a pattern from one den to another. Preferring to nest each day in a new place. Instinct: To cook and eat meat.
- Slithers forth from its hidden end to breath fire upon a passing warrior.
- Breath Fire
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D'Jinn al-glasir Group, Magical, Hoarder, Terrifying Melt the sand (b[2d8+2] damage) 6 HP 4 armor Close, Reach, Ignores Armor, Far Special Qualities: Surrounded by randomly striking lightning bolts When Storm wars against Desert, these spirits are begotten in their wake. These crystalline monstrosities are conceived as lightning strikes the sands. They stalk the desert in search of magic on which to feed. Instinct: To burn
- Melts sand to glass
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Saborax Solitary Claws and teeth (b[2d10+2] damage) 12 HP 0 armor Close, Forceful, Near Mistaken as a were-creature, the saborax are lone stalkers that enjoy the thrill of the hunt. Its appearance is that of a muscled humanoid with a feline head resembling that of a saber-tooth tiger. it has large retractable claws and enjoys to kill similar to a large cat, by stalking its prey and attacking with stealth and surprise. It enters combat with a leap attack attempting to kill its prey instantly. If it hits successfully the Saborax powerful jaw muscles will allow it to latch onto its opponent so it can finish it quickly with claw and foot rake attacks. After it makes a kill it will attempt to leave with its prey to consume it in solitude, ignoring all other attackers except in self defence when cornered. Instinct: To hunt humonid prey
- Savagery
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Kaylee - A young thief Solitary, Small, Stealthy, Devious, Hoarder Cut your purse so fast you barely felt it.. (w[1d4] damage) 3 HP 0 armor Close Special Qualities: Naive, Young Kaylee is a very young female thief who longs to be a rogue, however she's too young to face the dangers of adventuring and then there is her father the Innkeeper, who won't let her stay out past dusk. She sees no reason why she can't start building up her supplies for when she starts to adventure. Kaylee is a bright eyed little girl with a honey'ed tounge and will likely grow up into a great beauty. Instinct: To gain coin and gear to become a great adventurer
- Steal Coins and Adventuring Gear from the unwary when in city.
- Distracts by running into someone and steals from them as they untangle themselves
- Too Hot to hold onto, Steals the most valuable object on a target.
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Brass Scorpion Solitary, Large, Planar, Construct Pincer (b[2d10+4] damage 3 piercing) 20 HP 3 armor Forceful Special Qualities: Never tires The Brass Scorpion was created to protect a place, it needs no food or drink or sleep. It resembles a huge brass plated scorpion, it's huge sting always ready once it has grabbed somebody in a massive pincer. Instinct: To protect a place
- Sting
- Summon Scorpion swarm
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Brass Scorpion Solitary, Large, Planar, Construct Pincer (b[2d10+4] damage 3 piercing) 20 HP 3 armor Forceful Special Qualities: Never tires Instinct: To protect a place
- Sting
- Summon Scorpion swarm