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Gnoll Abomination Solitary, Large, Abnormal Smash (b[2d10+2] damage) 18 HP 2 armor Forceful, Reach Special Qualities: Ritualistically Infused, Constant Deep Laughter, Mental Immunity, Easily Distracted It looks like a gnoll, but almost three times its normal size, muscles that seem almost physically impossible, and a disturbing look of blissful mindlessness. It remains in manacles and chains until released onto the battlefield, implying other gnolls don't even trust it to be free. Instinct: Destruction is Funny
- Complete Destruction
- Juggle People
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Cave Scamp Group, Stealthy, Intelligent Claws (d8 damage 1 piercing) 6 HP 1 armor Close Special Qualities: Aversion to bright lights, Echolocation, Wall/Ceiling Climber A hunched over hulk of a beast with large bat-like ears, tiny black eyes, and with gray skin covered in small but smooth spikes. Around the size of a human when walking, it uses its arms and legs for movement. Uses a system of clicking sounds to communicate with others and to sense their surroundings. Lives in caves and underground structures where its keen hearing can help locate prey and utilize ambush points. Instinct: Hunts
- Keen Hearing
- False Sounds
- Suddenly Appear