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Monsters by iSc00t

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  • Filth Troll Solitary, Large, Intelligent, Cautious
    Smash, Horrid Bite (b[2d10]+2 damage) 15 HP 2 armor
    Forceful, Reach

    A huge mangy humanoid beast with thick hide and groupings of dirty clustered hair. Sporting an arsenal of muscles capable of ripping a man in half, these monstrous creatures sport a set of numerous sharp teeth; some that don't even to serve a function. What's worse is even if a group manages to defeat this foul beast they then must deal with the huge fleas that infest it. Instinct: Kill and Eat

    • Rip People Apart
    • Dire Flea Clouds
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gnoll Zombie Horde, Undead, Amorphous
    (w[2d6] damage) 4 HP 4 armor
    Close

    Even the dead will serve the pack. Instinct: Obey Master

    • Feels no Pain
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gnoll Head Collector Horde, Stealthy, Intelligent, Cautious, Hoarder
    Rusty Axe (d6+2 damage 1 piercing) 6 HP 1 armor
    Close

    A nasty gnoll who takes joy in collected bloody trinkets from it's targets. They prefer not to kill it's prey right away and instead see the pain in a victim's eyes as they take a finger or hand during a fight. Instinct: Collect Trophies from Victums

    • Collect Trophy
    • Grab
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dire Beaver Horde, Organized, Hoarder
    Piercing Bite (d4 damage 4 piercing) 5 HP 1 armor
    Close

    Human sized beavers with a monstrous appearance. These masters of dam construction can change entire ecosystems with their actions. They will fiercely defend their territory and those who wish to ruin their creations. The bite of a Dire Beaver can break through most metals and armors with ease. Instinct: Build, Dam up Rivers, Defend

    • Tail Pound
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ashling Horde, Small, Intelligent
    Claws (d6 damage) 7 HP 0 armor
    Close
    Special Qualities: Body of Ash, Fear of Water

    A fey like creature that is spontaneously created when a mass amount of living plant life is burnt at one time. Ashlings will attack anyone they feel has caused the fire from which they were created, attempting to claw and suffocate them. Water is highly deadly to them and will cause Ashlings to freeze in fear. Instinct: Burn, Drive Out

    • Choking Dust
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vineling Group, Intelligent
    Whipping Vines (d8 damage) 6 HP 1 armor
    Close, Reach

    A mass of vines and foliage that has taken a humanoid shape. They lash out with long vines to attack their enemies and to slowly break down any structures they are around. They can be commonly found at ruins in the wilderness helping to return them to nature. They also have the ability to move quickly through underbrush, morphing into the foliage and reforming else-where. Instinct: Breakdown Structures

    • Entangle
    • One with the Underbrush
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Beehemoth Solitary, Large
    Claws, Stinger (d10+4 damage) 20 HP 1 armor
    Forceful, Reach

    Deep in the wilderness some forms of bees create massive underground hives that will popup out of the ground in the form of giant hexagonal blooms. These hives are guarded by huge Beehemoth that are grown in giant gestation chambers below the ground. More resembling a beefed up hornet, the creatures only goal in life is to keep the hive safe. They have no value for their own life or wellbeing as long as their goals are kept. Instinct: Protect Hive

    • Fly by Attack
    • Flight
    • Impale
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gnoll Slave Driver Group, Stealthy, Intelligent
    Whip (d8+2 damage) 7 HP 1 armor
    Close, Near

    Gnolls seldom take slaves, at least not in the long term, but some of their kind take a sick pleasure in capturing and dominating their enemies. Slave Drivers specialize in instilling fear into enemies and favor using whips over their own claws and teeth. Instinct: Instill Fear, Dominate, Capture

    • Ensnaring
    • Intimidate
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gnoll Mystic Solitary, Magical, Divine, Devious, Intelligent
    Spirit Strike (d6+2 damage) 12 HP 4 armor
    Close, Reach, Ignores Armor, Far

    A sacred roll for female Gnolls is that of the mystic. These gnolls specialize in not only communicating with ancient spirits, but also using them to defend their clan. Gnoll Mystics are just as much feared by most of their tribe as they are respected. Instinct: Predict the future, find areas of intense magic

    • Commune with the Spirits
    • Soul Manipulation
    • Cause debuffs.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Elf Nomad Ranger Solitary, Magical, Intelligent
    Bow (b[2d10] damage 1 piercing) 12 HP 1 armor
    Close, Far
    Special Qualities: Temperature Endurance

    Vigilant protector of nature, these elves have a distain for the city and towns of man for their destructive tendencies and impact on the local environment. Will seek to deter people from exploring too deep into the woods, sometimes for their own protection. They are usually distrustful of outsiders, but not always hostile. May call on the animals of their surroundings for help. Instinct: Protect Nature

    • Unseen Shot
    • Enchanted Vines
    • Animal Companions
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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