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Forever Security Group, Organized Plasma Blaster (b[2d8] damage) 14 HP 2 armor Close, Near Special Qualities: Mindless The sister project to the 24 worker program made by Leviathan Crust Operations, letting it's security forces work while sleeping. They too, now seem to also be able to work while dead. Armed with a Plasma based rifle, these security zombies will attack, protect, and enforce until they are completely incapacitated. Instinct: to Keep Order
- Suppressive Fire
- Call for Back Up! (Forever Worker Frenzy)
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Forever Worker Horde, Construct, Organized Bash (d4 damage) 6 HP 0 armor Close Special Qualities: Mindless Leviathan Crust Operations used a controversial program to install cybernetics into their employs that allowed them to work while they slept. It also seems to have enabled them to work while they are dead. These walking corpses now roam abandoned facilities still performing their daily tasks and tend to get violent to anyone who stands in their way. Instinct: to Serve Relentlessly
- Overwhlem
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Mouthgollon Solitary, Huge Claws, Bite (b[2d10+7] damage 1 piercing) 20 HP 1 armor Reach, Forceful, Near Special Qualities: Temperature senses. A large hairy beast slightly resembling a yeti from ancient earth lore, however, instead of a head the creature just has a giant gapping mouth. It's claws are sharp enough to slash through metal and can climb on most surfaces. It has no eyes, but seems to hear just fine. It is said that they have an uncanny ability to feel temperature changes, not only being able to sense it's immediate surroundings but also sense it's targets through their body heat. Instinct: to eat
- Grab and Decapitate
- Monsterous Leap
- Drop and Attack
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Kaelith Tech-Claw Solitary, Small, Organized, Grid Access Grid-Slash (d6+2 damage) 12 HP 0 armor Close, Reach, Ignores Armor A Kaelith who specializes in manipulating the Grid. They use their knowledge and skills to assist and strengthen allies. When needed, they form giant claws made from the grid that can slice foes with in reach. Instinct: To protect and defend the clan.
- Grid-Manipulation
- Firewall
- Grid-Call Allies
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Kaelith Warrior Group, Intelligent Nano Claws (b[2d8] damage, hand 2 piercing) 6 HP 2 armor A warrior of the Kaelith clan in a full suit of combat armor. They work in small groups to achieve the goals of their clan, whatever that may be. They are skill warriors, highly maneuverable and athletic, and rather stealthy. Their primary weapons are their nano claws which slice through metal with ease. At range they hurl thin energy bolts like throwing weapons. Instinct: Forward the goals of their clan.
- Agile Attack
- Plasma Kunai
- Quick Distraction
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Filth Troll Solitary, Large, Intelligent, Cautious Smash, Horrid Bite (b[2d10]+2 damage) 15 HP 2 armor Forceful, Reach A huge mangy humanoid beast with thick hide and groupings of dirty clustered hair. Sporting an arsenal of muscles capable of ripping a man in half, these monstrous creatures sport a set of numerous sharp teeth; some that don't even to serve a function. What's worse is even if a group manages to defeat this foul beast they then must deal with the huge fleas that infest it. Instinct: Kill and Eat
- Rip People Apart
- Dire Flea Clouds
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Gnoll Zombie Horde, Undead, Amorphous (w[2d6] damage) 4 HP 4 armor Close Even the dead will serve the pack. Instinct: Obey Master
- Feels no Pain
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Gnoll Head Collector Horde, Stealthy, Intelligent, Cautious, Hoarder Rusty Axe (d6+2 damage 1 piercing) 6 HP 1 armor Close A nasty gnoll who takes joy in collected bloody trinkets from it's targets. They prefer not to kill it's prey right away and instead see the pain in a victim's eyes as they take a finger or hand during a fight. Instinct: Collect Trophies from Victums
- Collect Trophy
- Grab
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Dire Beaver Horde, Organized, Hoarder Piercing Bite (d4 damage 4 piercing) 5 HP 1 armor Close Human sized beavers with a monstrous appearance. These masters of dam construction can change entire ecosystems with their actions. They will fiercely defend their territory and those who wish to ruin their creations. The bite of a Dire Beaver can break through most metals and armors with ease. Instinct: Build, Dam up Rivers, Defend
- Tail Pound
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Ashling Horde, Small, Intelligent Claws (d6 damage) 7 HP 0 armor Close Special Qualities: Body of Ash, Fear of Water A fey like creature that is spontaneously created when a mass amount of living plant life is burnt at one time. Ashlings will attack anyone they feel has caused the fire from which they were created, attempting to claw and suffocate them. Water is highly deadly to them and will cause Ashlings to freeze in fear. Instinct: Burn, Drive Out
- Choking Dust